Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.mathworks.com!hookup!usc!cs.utexas.edu!news.sprintlink.net!EU.net!sun4nl!hermes.bouw.tno.nl!usenet
From: sst@bouw.tno.nl (Tako Schotanus)
Subject: Re: AS (Re: Some thoughts on game AI: Doom, Descent, Heretic)
Message-ID: <1995Mar16.095348.27600@hermes.bouw.tno.nl>
Sender: usenet@hermes.bouw.tno.nl (USEnet Postmaster id)
Nntp-Posting-Host: ruudnix
Organization: TNO Bouw
X-Newsreader: WinVN 0.92.6+
References: <3k2166$712@netnews.upenn.edu> <adamnash-1303951238470001@ka-94-232.stanford.edu> <3k2i7g$ejo@pinot.callamer.com> <3k7q03$fpv@ulowell.uml.edu>
Date: Thu, 16 Mar 1995 09:53:48 GMT
Lines: 46

In article <3k7q03$fpv@ulowell.uml.edu>, rbarbaga@neptune.cs.uml.edu (Ralph Barbagallo) says:
>
>In article <3k2i7g$ejo@pinot.callamer.com>,
>King_Claudius <claudius@callamer.com> wrote:
>
>>Or another, much much more interesting idea is to give creatures Artificial
>>Stupidity (I could see a genetic algorithm involved here...)  Have certain
>>traits such as greed specified in special rulesets that would cause the
>>creature to do something that it wouldn't normally do...such as run straight
>>toward opponents in an attempt to get that bar of gold behind them.
>>-- 
>>Chris Knight (King_Claudius)           claudius@callamer.com

>        Ever see the Bitmap Bros' Chaos Engine?  The AI in that game
>is very good.  (In fact, they did a survey and when they just showed a
>video of the game playing, the viewers couldn't tell which character
>was the human player [it's a two player simultaneous game where one of
>the characters can be computer controlled])  Each NPC has a specific
>personality, the Priest is characterized as being greedy. So, if you
>kill a creature and gold coins etc. are left behidn, the priest will
>run out in front of you and grab them.
>

I thought they were very stupid really. I played Chaos a lot and when
playing alone I played *alone*. The computer player would just slow me down
enormously. A human player I could at least tell "you shoot that one, than
I'll take this one". And a human player would also understand that a
baddy attacking my rear was more dangerous than one in front of me.
So throw out the AI, there wasn't even a hint of it. That doesn't mean
that it didn't look nice seeing them act by themselves, at least they
didn't just follow you around. (Although at times they'd lure some
baddy to you that hadn't figured out yet how to get around a wall.
They'd run up to it and than it would close in for the kill, too bad
if you're low on "energy" and would have liked to pick up some powerups
on the other side of the area first. At least you can tell a human
player how stupid he/she was :)

>
>-- 
>Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ Tako Schotanus                TNO Building and Construction Research _/
_/ Phone : +31 15 842393 Fax : +31 15 122182  E-mail : sst@bouw.tno.nl  _/
_/ My employer is required,by Dutch law,to disagree with whatever I say _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
