Newsgroups: comp.ai.games
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From: afzal@divsun.unige.ch (Afzal Ballim)
Subject: Re: AI routines for RPG game?
Message-ID: <1995Mar15.092901.29098@news.unige.ch>
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Organization: University of Geneva, Switzerland
References: <D5E5oo.GDw@emr1.emr.ca> <3k29na$8g0@sphinx.Gsu.EDU> <SMISHRA.95Mar14151317@kiwi.acns.nwu.edu>
Date: Wed, 15 Mar 1995 09:29:01 GMT
Lines: 19

In article <SMISHRA.95Mar14151317@kiwi.acns.nwu.edu>, smishra@kiwi.acns.nwu.edu (Sunil Mishra) writes:
|> 
|> I don't know if ANY games make use of any real AI theories, partially
|> because I don't think anyone has figured out a really effective way to
|> implement them outside of LISP/Prolog/pick-your-favorite-AI-language.

I also doubt if any games use real AI, however your reason why is completely
wrong. The programming language has nothing whatsoever to do with it. The
problem is in the complexity of the tasks and the amount of time necessary
for any program to do anything reasonable in approximating human reasoning.

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