Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.mathworks.com!hookup!news.moneng.mei.com!howland.reston.ans.net!ix.netcom.com!netcom.com!jordy01
From: jordy01@netcom.com (Jordy/_WoRM_/yblood [NAFTA][FLeSH])
Subject: AI difficulties
Message-ID: <jordy01D5GGKo.IGI@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Wed, 15 Mar 1995 00:12:23 GMT
Lines: 9
Sender: jordy01@netcom20.netcom.com

The problem with most games and AI is that to create a truely realistic 
game, the AI routines would be very very complex. I tried creating a 
basic AI routine for a 3d game I created. To say the least it was hard.

-- 
/=-=-=-=-=-=-=-=-=-=-=-=-=-=an166672@anon.penet.fi=-=-=-=-=-=-==-=-=-==-=-=-/
\      o   \ o /   _o         __|    \ /     |__         o _   \ o /  o     \
/     /|\    |     /\   __\o    \o    |    o/     o/__   /\      |   /|\    /
\     / \   / \   | \   /) |    ( \  /o\  / )     |  (\  / |    / \  / \    \
/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

   "When you understand a species' art, you understand that species." 
	  		 - Grand Admiral Thrawn
