SHIP FACTS The speeds, capabilities, and explosion intensities of the various ships. See also "ship-table.{dvi,ps}" ---------------------------------------------------------------------- Date: Sun, 21 Apr 91 22:24:55 -0400 (EDT) From: "Terence M. Chang" To: Bulletin Board Administration Subject: Exploding ships Um, I suggest those who really care about such things look at the source file ntserv/daemonII.c (get sources via anonymous ftp from scam.berkeley.edu). The maximum damage an exploding DD/CA/BB/AS does is 100 (all other ships with centers within one shield radius take maximum damage). The exploding SC maximum is 75, and the exploding SB maximum is 200. For ships within 1 to about 8.5 shield radii away the damage falls off lineary from maximum to zero. I'm not sure how big 8.5 shield radii is, but I'd say the bitmap for an SB explosion is about 4-6 radii. The blast radius is the same for all ship classes. And, just for your information, a SC is just as "big" as a BB as far as a torp is concerned, whether or not shields are up. Terence ------------------------------ Date: Mon, 13 May 91 11:07:28 -0400 (EDT) From: Harry Karatassos To: Bulletin Board Administration Subject: Ship Statistics These are the unmodified ship statistics. Ofcourse they can be different for different servers. case SCOUT: shipp->s_type = SCOUT; shipp->s_torpspeed = 16; shipp->s_torpdamage = 25; shipp->s_phaserdamage = 75; shipp->s_tractstr = 2000; shipp->s_tractrng = .7; shipp->s_maxspeed = 12; shipp->s_maxfuel = 5000; shipp->s_maxarmies = 2; shipp->s_maxshield = 75; shipp->s_maxdamage = 75; shipp->s_maxwpntemp = 1000; shipp->s_maxegntemp = 1200; break; case DESTROYER: shipp->s_type = DESTROYER; shipp->s_torpspeed = 14; shipp->s_torpdamage = 30; shipp->s_phaserdamage = 85; shipp->s_tractstr = 2500; shipp->s_tractrng = .9; shipp->s_maxspeed = 10; shipp->s_maxfuel = 7000; shipp->s_maxarmies = 5; shipp->s_maxshield = 85; shipp->s_maxdamage = 85; shipp->s_maxwpntemp = 1000; shipp->s_maxegntemp = 1000; break; case BATTLESHIP: shipp->s_type = BATTLESHIP; shipp->s_torpspeed = 12; shipp->s_torpdamage = 40; shipp->s_phaserdamage = 105; shipp->s_tractstr = 3700; shipp->s_tractrng = 1.2; shipp->s_maxspeed = 8; shipp->s_maxfuel = 14000; shipp->s_maxarmies = 6; shipp->s_maxshield = 130; shipp->s_maxdamage = 130; shipp->s_maxwpntemp = 1000; shipp->s_maxegntemp = 1000; break; case ASSAULT: shipp->s_type = ASSAULT; shipp->s_torpspeed = 16; shipp->s_torpdamage = 30; shipp->s_phaserdamage = 80; shipp->s_tractstr = 2500; shipp->s_tractrng = .7; shipp->s_maxspeed = 8; shipp->s_maxfuel = 6000; shipp->s_maxarmies = 20; shipp->s_maxshield = 80; shipp->s_maxdamage = 200; shipp->s_maxwpntemp = 1000; shipp->s_maxegntemp = 1200; break; case STARBASE: shipp->s_type = STARBASE; shipp->s_torpspeed = 14; shipp->s_torpdamage = 30; shipp->s_phaserdamage = 120; shipp->s_tractstr = 8000; shipp->s_tractrng = 1.5; shipp->s_maxspeed = 2; shipp->s_maxfuel = 60000; shipp->s_maxarmies = 25; shipp->s_maxshield = 500; shipp->s_maxdamage = 600; shipp->s_maxwpntemp = 1300; shipp->s_maxegntemp = 1000; break; case CRUISER: default: shipp->s_type = CRUISER; shipp->s_torpspeed = 12; shipp->s_torpdamage = 40; shipp->s_phaserdamage = 100; shipp->s_tractstr = 3000; shipp->s_tractrng = 1.0; shipp->s_maxspeed = 9; shipp->s_maxfuel = 10000; shipp->s_maxarmies = 10; shipp->s_maxshield = 100; shipp->s_maxdamage = 100; shipp->s_maxwpntemp = 1000; shipp->s_maxegntemp = 1000; break; ------------------------------ Date: Wed, 7 Aug 91 06:34:58 -0400 (EDT) From: "Terence M. Chang" To: Bulletin Board Administration Subject: Torps, ECE network downtime For reference, these are the standard torp and plasma velocities (on rwd4 you can add +/- max. warp for each ship class): shipp->s_torpspeed = 16; /* scout: */ shipp->s_torpspeed = 14; /* destroyer: */ shipp->s_torpspeed = 12; /* cruiser: */ shipp->s_torpspeed = 12; /* battleship: */ shipp->s_torpspeed = 16; /* assault */ shipp->s_torpspeed = 14; /* starbase */ shipp->s_plasmaspeed = 15; /* destroyer: */ shipp->s_plasmaspeed = 15; /* cruiser: */ shipp->s_plasmaspeed = 15; /* battleship: */ shipp->s_plasmaspeed = 15; /* starbase */ Terence ------------------------------ Newsgroups: alt.games.xtrek From: sfd@soda.berkeley.edu (Scott Drellishak) Subject: Re: Ship Explosions and StarBases Date: 16 Oct 91 08:53:13 GMT The damage done by a ship explosion goes like this: - if the ship is within your shield radius, full damage (see above) - if the ship is outside your shield, but within SHIPDAMDIST (which is the same for all ships, about a third of the way to the edge of the tactical display) then damage is (full damage) * (SHIPDAMDIST - dist) / (SHIPDAMDIST - shieldradius) So, the "explosion damage range" is the same for all ships, it's just the damage for each ship type that varies. Note that this is all in the standard distribution -- your mileage may vary, depending on server hacks. Scott Drellishak ------------------------------ From: epa@cis.ksu.edu (Eric P. Armstrong) Newsgroups: rec.games.netrek Subject: Galaxy Stats (Re: CLASH OF THE TREK-TITANS '92) Date: 8 Apr 92 00:20:29 GMT >I think someone has asked before, but could someone give the COMPLETE stats on >galaxy class ships.. Just to keep some people quiet.... shipp->s_turns = 85000; BB=75000 shipp->s_accint = 100; BB=80 shipp->s_decint = 150; BB=180 shipp->s_accs = 100; shipp->s_torpdamage = 50; BB=40 shipp->s_plasmadamage = 120; BB=130 shipp->s_phaserfuse = 6; BB=10 shipp->s_phaserdamage = 100; BB=105 shipp->s_torpspeed = 16;/*14*/BB=12 shipp->s_torpfuse = 70; BB=40 shipp->s_torpturns = 0; shipp->s_plasmaspeed = 15; shipp->s_plasmafuse = 60; BB=35 shipp->s_plasmaturns = 2; shipp->s_maxspeed = 9; BB=8 shipp->s_repair = 125; shipp->s_maxfuel = 12000; BB=14000 shipp->s_detcost = 100; shipp->s_torpcost = 9 * shipp->s_torpdamage; shipp->s_plasmacost = 30 * shipp->s_plasmadamage; shipp->s_phasercost = 9 * shipp->s_phaserdamage; /* was 11 */ BB=10 * shipp->s_warpcost = 5; /* was 6 */ BB=6 shipp->s_cloakcost = 35; BB=30 shipp->s_recharge = 28; BB=14 shipp->s_maxarmies = 13; BB=6 shipp->s_maxshield = 140; BB=130 shipp->s_maxdamage = 120; BB=130 shipp->s_wpncoolrate = 4; BB=3 shipp->s_egncoolrate = 5; BB=6 shipp->s_maxwpntemp = 1000; shipp->s_maxegntemp = 1000; shipp->s_mass = 2450; BB=2300 shipp->s_tractstr = 3800; BB=3700 shipp->s_tractrng = 1.0; BB=1.2 shipp->s_width = 20; shipp->s_height = 20; shipp->s_type = GALAXY; BB=BATTLESHIP Galaxy stats on the left, Battleship stats on the right. ------------------------------ End of SHIP FACTS *****************