Date: Tue, 14 Jan 1997 23:11:24 GMT Server: NCSA/1.5.1 Last-modified: Thu, 31 Aug 1995 21:40:00 GMT Content-type: text/html Content-length: 4544 CS 155 Syllabus, Fall 1995

Computer Science 155
Computer Graphics
Syllabus, Fall 1995

Professor: Ran (``RON'') Libeskind-Hadas
Office: Olin 245
Phone: x18976
E-mail: hadas@cs.hmc.edu

Course Assistant: Darin Grant
E-mail: dgrant@cs.hmc.edu

What Is This Course About?

This course covers the foundations of 2- and 3- dimensional computer graphics. In the first part of the course we will develop the theory and implement a simple 3-dimensional graphics system from scratch. In the remainder of the course we will use the OpenGL graphics library to implement complex 3-dimensional scenes employing smooth curves and surfaces, color, lighting, atmospheric effects, textures, etc. The last four weeks of the course will be spent using these new tools in an independent or group project.

Is This Course for You?

OF COURSE! Alright, seriously, the prerequisites for this course are CS 60 and Math 73 (linear algebra). There will be a considerable amount of programming in this course using your choice of C or C++. Most of the programs will involve linear transformations and elementary concepts from linear algebra (matrix multiplication and inversion, inner products, and cross products).

Texts

The textbook for this class is:

Introduction to Computer Graphics by Foley, Van Dam, Feiner, Hughes, and Phillips, Addison-Wesley, 1994.

In addition, you will need a copy of:

The OpenGL Programming Guide by Neider, Davis, and Woo, Addison-Wesley, 1992.

Finally, the OpenGL Reference Manual is convenient to have, but is not required. We will have a copy available in the the graphics lab.

Assignments and Grades

For the first two-thirds of the course, there will be programming assignments roughly every 10 days. Periodically, there will also be short written homework assignments. The last four weeks of the course will be devoted to a project of your choice. You will be given the option of working individually or in a group of up to 3 people. The project will be presented to the class at the end of the semester. There will be no exams in this class. The grade will be determined as follows:
 
	Programming and Homework assignments: 70%
	Project: 30%

Important Homework Policies

Grading Policy. Homeworks will be graded on a scale from 0 to 10. We'll try to be very clear about what is required to get 10 points. If you don't get 10 points, we'll also try to clearly explain why points were deducted. If you ever feel that you were graded unfairly, don't hesitate to come and talk to me and we'll look at it together.

Late Policy. There will be three deadlines associated with each homework assignment. If your homework is submitted before the Early Deadline, you will receive a 10 percent bonus on the assignment. If your homework is submitted after the Early Deadline but before the Regular Deadline, you will receive regular points. If your homework is submitted after the Regular Deadline but before the Late Deadline, 10 percent will be deducted from your grade. These deadlines will generally be 24 to 48 hours apart. Homework received after the Late Deadline will not receive credit.

Collaboration Policy

You are welcome and encouraged to discuss an approach to a problem and you may, of course, help one another to debug code. The only serious infraction is copying another person's code.

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