Date: Tue, 10 Dec 1996 17:32:29 GMT
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Graphics Book Reviews
Computer Graphics Book Reviews
As an undergrad at the University of Washington, I came across several
text and reference books for computer graphics. As time permits, I
will post reviews of these books here. For now, the only book for
which I have a review is the first CG book I owned, The C Graphics
Handbook.
The C Graphics Handbook by Roger T. Stevens.
ISBN 0-12-668320-4
Academic Press, (c) 1992
I found this book one of the best reads in computer programming and
computer graphics. This book came on vacation with me and I read it
cover to cover. While it is true that the book is a little old (the
high-end SuperVGA cards discussed have long been displaced by much
higher performance cards) the basics are still quite valuable
(Bresenham's line drawing algorithm, etc.).
The Table of Contents are:
- Introduction
- How Display Adapter Card Hardware works (monitor, EGA, VGA)
- VGA/EGA Display Adapter Card Registers
- Extended Registers for Super VGA Cards (pre-1992; see (c) date)
- Using Display Modes
- Plotting a Point on the Graphics Screen
- Lines and Rectangles
- Undocumented Display Modes: How to Create and Use Them
- Using Extended Super VGA Modes
- EGA/VGA BIOS Functions
- System and Display Coordinates and How They Interact
- Clipping Techniques
- Drawing and Filling Circles
- Drawing and Filling Ellipses
- Drawing and Filling Circular Arcs
- Drawing and Fast Filling Polygons
- Drawing and Filling Rounded Rectangles
- Smooth Curves with Bezier and B-Spline Functions
- Displaying Text in the Graphics Modes
- Rotating Geometric Figures
- The Mathematics of Modeling Solids
- Solid Modeling Techniques
- Solid Modelling with C++
- Saving and Restoring Displays with the .PCX Format
- Displaying .IMG Format Files
- Saving and Restoring Displays with the .GIF Format
corin@cs.washington.edu
Last updated: June 10, 1996