Assignment 5: Rubber Duckie

Description

In this assignment you will write Python code to generate an STL file for a rubber duck, which you will then 3D print. The duck is described using a set of nine parametric equations for ellipsoids that generate a beak, eyes, head, neck, body, wings, and tail. Your code will create a triangular mesh to approximate the surface of each ellipsoid.

If we were to render all nine meshes as surfaces, we would have something that looks like a duck, but it would not be a valid description of a 3D object because the ellipsoid meshes overlap each other rather than being knit together to form a single continuous surface. In practice, most slicing programs can deal with this problem, so you could get away with such an ugly hack, but we're going to do better: we're going to use the CSG (Constructive Solid Geometry) package to unify the meshes.


The 2D Case: Approximating An Ellipse

Let's start with a simpler 2D case of an ellipse centered on the origin whose major and minor axes are aligned with the coordinate axes. Such an ellipse can be described by two parametric equations for the x and y coordinates, where the parameter θ varies from 0 to 2π:

x(θ) = A cos(θ)
y(θ) = B sin(θ)

The constants A and B determine the shape of the ellipse: they are the lengths of the semi-major and semi-minor axes. If A is larger than B then A is the semi-major axis, otherwise A is the semi-minor axis. If A equals B, then the shape is a circle and A is the radius. If we want to move the ellipse off of the origin we can add in offset terms x0 and y0:

x(θ) = x0 + A cos(θ)
y(θ) = y0 + B sin(θ)

If we want to tilt the ellipse so its major and minor axes are not aligned with the coordinate axes, we could introduce additional terms in the equations, but this won't be necessary for our purposes.

To draw the ellipse, we use the equations to generate a set of points (xi,yi) by stepping θ from 0 up to 2π. We can then draw lines to connect adjacent points. Here is an ellipse defined by A=2 and B=1:

Since our goal is to generate a triangular mesh, we will instead use the points to generate a set of triangles. Each triangle will have one point at the center of the ellipse; the other two points will approximate the edge:

By using a smaller step size dθ we can generate more points and get a finer approximation to the true curve:

Here is sample code ellipse_example.py to generate the ellipse and write out the STL file ellipse.stl. This code relies on the stlwrite package. Download that file and put it in the same folder as ellipse_example.py

After writing out the triangles as an STL file we can examine it in MeshLab. Play with the mode buttons at the top of the MeshLab window to view the triangulation with or without shading.

The 3D Case

The higher-dimensional generalization of an ellipse is called an ellipsoid. In 3D an ellipsoid can resemble a football. There are three parameters governing the lengths of the axes, which we'll denote A, B, and C. We'll be using spherical coordinates for our parametric equations, so instead of a single angle θ there are two angles, θ and φ. θ ranges from 0 to 2π as before, while φ ranges from -π/2 to +π/2. You can think of these parameters as longitude and lattitude, with φ=+π/2 being the north pole and φ=-π/2 being the south pole.

The 3D parametric equations for an axis-aligned ellipsoid are:

x(θ, φ) = x0 + A cos(θ) cos(φ)
y(θ, φ) = y0 + B sin(θ) cos(φ)
z(φ) = z0 + C sin(φ)

For any given φ value, the steps of θ trace out an ellipse (a parallel of lattitude) parallel to the x-y plane. For the next lattitude value, φ+dφ, there is another ellipse just below it. If we pick two adjacent points on the first ellipse, and the corresponding two adjacent points on the second ellipse, we'll have a quadrilateral surface patch, as in the diagram above. Any quadrilateral can be converted to two triangles by connecting two diagonally opposite points.

The only exceptions are at the north and south poles, where φ = ±π/2, so cos(φ) is zero, so x = x0, y = y0, z = z0 ± C, and the ellipse becomes a point. In these two special cases our surface patches connecting level φ with level φ+dφ should be triangles instead of quadrilaterals.

Given this explanation, write a Python function get_ellipsoid that takes parameters A, B, C, x0, y0, and z0 as input and returns a list of triangles. You will need to use a nested for loop to iterate over values of θ and φ.

To get you started, we've supplied a file duck.py. It requires the csg package. Download the file csg.zip and extract the contents. Make sure that the csg folder is in the same location as your duck.py file. Also place the file stlwrite.py in that location.

Test your function by writing out the triangles for one ellipsoid as an STL file and viewing the file in MeshLab.

Note: the order of vertices should be counter-clockwise to indicate which side of the patch is the exterior surface of the object. If you get this order wrong, Meshlab will render the patch as flat black instead of shaded.

Describing the Duck

Here are the parameter values for the nine ellipsoids that describe the duck:

PartABC x0 y0 z0
beak 0.4 1 0.2 0 -0.3 π 0.5 π
head 1 1.2 1 0 0 0.5 π
left eye 0.15 0.2 0.15 0.23 π -0.15 π 0.62 π
right eye 0.15 0.2 0.15 -0.23 π -0.15 π 0.62 π
neck 0.75 0.75 1 0 0.5 0.5
body 2 3 1.2 0 0.75 π 0
left wing 0.2 1.4 0.6 0.56 π 0.8 π 0
right wing 0.2 1.4 0.6 -0.56 π 0.8 π 0
tail 0.8 1.4 0.2 0 1.4 π 0.1 π

You should write all nine ellipsoids into the same STL file. We've provided a function write_simple_duck() that does this. The result should look something like this:

Modify the parameters a bit to customize your duck. You can change the shape of existing body parts, and even add new body parts such as a hat.

Generating a Proper Duck Mesh

To generate a proper duck we must take the surface union of all the ellipses to get a single continuous surface. We've provided a function write_good_duck() to do that.

Placing Your Duck on a Pedestal

We're going to use SolidWorks to place the duck on a pedestal that you design, with your initials cut into it.

In SolidWorks, go to File > Open, set the file type to be "Mesh files", and select your STL file. Before clicking OK, click on the Options button and change the "Import as" setting from Graphics (the default) to Solid Body. Then click OK.

Create an extruded base as the pedestal. Since your duck has a curved bottom, you should have the base extend up slightly into the bottom of the duck so that the two bodies are connected and the duck is properly supported. Cut your initials into the base; the letter height should be 15 mm.

Save your SolidWorks part as a new STL file.

Print Your Duck

Print out your duck on the IDeATe 3D printer. Be sure to include "15-294" and your Andrew id in the comments when you submit your print. If Skylab isn't working for you, email your STL file to help@ideate.cmu.edu and mention 15-294 and your Andrew id.

What to Hand In

Collect the following into a zip file and submit via AutoLab:
  1. Your Python source code.
  2. The STL file that is the output of your Python code.
  3. Your SolidWorks part file and the STL you generated from that.
  4. A screen capture showing a rendering of your generated STL file. You can use Meshlab for the rendering, or you can use some other program that displays STL files.
Also, once we send you your part, post a photograph of your 3D printed customized duck to Piazza.


Dave Touretzky
Last modified: Sat Feb 13 14:34:11 EST 2016