Interactive Fiction Bibliography

Buckles, Mary Ann. "Interactive Fiction: the Computer Storygame
'Adventure'".  Ph.D. Thesis, University of California at San Diego.
1985.  Focuses only on the original adventure game.  Limited in scope,
but a fun read for any hard-core fan of Interactive Fiction theory.

Dacosta, Frank.  Writing Basic Adventure Programs for the TRS-80.  Tab
Books: Blue Ridge Summit, PA.  1982.

Hartnell, Tim.  Creating Adventure Games on Your Computer.  Ballantine
Books: New York.  1984.

Laurel, Brenda.  "Towards the Design of a Computer-based Interactive
Fantasy System".  Ph.D. Thesis, Ohio State University.  1986.

-- "Computers as Theatre".  Addison-Wesley Publishing Co, 1993.  This
book extends the work that Laurel began in her PhD dissertation, which
addresses the problems in automating plots which integrate the
player's actions.

Lebowitz, Michael.  "Creating Characters in a Story-Telling Universe"
Poetics, 13, 171-194.  1984.

McGath, Gary.  Compute's Guide to Adventure Games.  COMPUTE! Publications,
Inc.  1984.

Meehan, James.  The Metanovel: Writing Stories by Computer.  Garland
Publishing: New York.  1980.

Menick, Jim.  Basic Adventure and Strategy Game Design for the Apple.
Facts On File Publications: New York.  1984.

Plamondon, Robert.  Through Dungeons Deep: A Fantasy Gamer's Handbook.
Reston Publishing Company, Inc.: Reston, VA.  1982.

Sloane, Sarah.  "Interactive Fiction, Virtual Realities, and the
Reading-Writing Relationship".  Ph.D. Thesis, Ohio State University.
1991.  Sloane presents her views on narrative theory, as well as
analyizing IF R&D in progress at CMU (led by Joe Bates) and at
Interactive Fantasies (Brengle and Graves).

Vile, Richard C., Jr.  Programming Your Own Adventure Games In Pascal.
Tab Books: Blue Ridge Summit, PA.  1984.

Originally compiled by Stephen Granade and David Graves.  
Edited by Scott Reilly.