AccelRat 2.5 Tournament Software AccelRat software programs implement a tournament method that takes advantage of the power and sophistication of the AGA rating engine to match players based on playing strength, and to assign lightweight handicaps as needed. To request the latest AccelRat software, please contact Paul Matthews 466 Foothill Road Bridgewater, NJ 08807 U.S.A. 70451.2663@compuserve.com The AccelRat method is data driven. A tournament director (TD) should provide the following information. - An ID (e.g., AGA membership number), full name, and seed tournament rating for each player. - The tournament rules, either AGA rules or Ing rules. - The number of tournament rounds. Special case pairing and handicapping options are available, but the standard method outlined below is suitable for most competitive tournaments. - The pairing algorithm gives preference in opponent selection to higher rated players. - In general, the algorithm selects an opponent of similar strength. - In early rounds, the algorithm avoids pairing players from the same club, or who are right next to each other in the rating order. In particular, the pairing of the two top rated players is postponed to a later round. - Handicaps are assigned, based on probability calculations, to give the stronger player some degree of difficulty (i.e., probability of losing). The target difficulty varies with the average rating of the two players: for stronger dan level players (e.g., 7 dan), the target difficulty is 0 (zero), which means that even game komi is always assigned; for weaker kyu players (e.g., 7 kyu), the target difficulty is 50%, which means full handicaps; in between, there is a continuous ramp from 0 to 50%. Given a typical distribution of playing strengths, dan level games are played even, and handicaps start to appear at about the 3 kyu level when there are no opponents of similar strength. - Ratings are updated after each round. This allows a player to move to a higher board based on his/her wins. - The ratings of very weak players (e.g., below 7 kyu) are considered less certain, which allows their ratings to adjust faster, and also reduces the number of stones in high handicap games. The principal awards criterion is simply the number of wins. A tiebreaking statistic is calculated for each player based on the average difficulty of his/her games. That statistic, called "opposition," is expressed as the rating of a hypothetical opponent who would be that difficult in a truly even game. If all a player's opponents were his/her strength, and all games were played with even game komi, then the opposition value would be approximately the average of the opponents' updated ratings. The calculation of opposition also takes into account handicaps, rating uncertainty, and the non-linear relationship of rating difference to difficulty. Intuitively, a player who wins the same number of games against stronger opposition deserves a break. Players almost never have the same opposition value, and so there is no need for a secondary tiebreaking statistic. The recommended method for giving awards is straightforward. - The player in the "top group" who wins the most games is the tournament champion. You can identify the top group by looking at the opposition statistics: the players who were paired together on the top boards form a cluster of high opposition values. Those players met the strongest opponents, and are the natural championship candidates. - After the championship, give the remainder of the awards based on the number of wins, regardless of playing strength. You can give these awards in opposition order, if you wish. Note that there is no separate "open" section for the top rated players. An endemic problem with separate sections is that players near a section cut are likely to get lousy pairings. There is no need for such cuts. In summary, the AccelRat tournament method is designed for smooth and trouble free operation, and offers the following features. - Predictable peer pairings. - Lightweight handicapping that is generally accepted by all players. - Robust tiebreaking when needed. - No need for separate tournament sections. - No complicated data or options to mess up. - Completely scalable, from the smallest to the largest tournament.