Near Regular Texture Synthesis Results
Previous
texture synthesis algorithms never got some interleaved near regular patterns
correctly synthesized. Near regular texture synthesis may not be as simple as
one thinks. Given the example of a brick wall pattern, the smallest tile is
not a single brick. If you choose a single brick as a unit tile you will not
get the zigzag effect of a brick wall. Here we show one way to make things
right. |
Input texture
Maximum Tile Set 1 Maximum Tile Set 2
(half-way)
Texture synthesis with direct
tiling. The image looks dull with the exact repeating patterns.
Input texture
Maximum Tile Set 1 Maximum Tile Set 2 (half-way)
Texture synthesis with direct
tiling. The image looks dull with the exact repeating patterns.
Input texture
Input texture
Input texture
Input texture
Input texture
Synthesized result excluding tiles in the hole region |
Synthesized result including tiles in the hole region |
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Input texture |
Synthesized result excluding tiles in the hole region |
Synthesized result including tiles in the hole region |
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