Deformable Texture Synthesis Results
This page shows the synthesis results of our
algorithm applying to a set of textures with varying degree of structural
deformation. The HSV color model is used to represent the deformation field
where the hue and saturation component respectively represents the moving
direction and distance at each pixel location.
Deformation
Field Representation
Saturation: moving distance Value: 1
Synthesis
Results
(click on the texture images to see the deformation
process.)
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input
texture |
near-regular texture |
deformation field |
deformation field(mesh) |
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synthesized near-regular texture |
synthesized deformation field |
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output texture |
synthesized deformation field (mesh) |
input texture |
near-regular texture |
deformation field |
deformation field (mesh) |
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synthesized near-regular texture |
synthesized deformation field |
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output texture |
synthesized deformation field (mesh) |
input texture |
near-regular texture |
deformation field |
deformation field(mesh) |
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synthesized near-regular texture |
synthesized deformation field |
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output texture |
synthesized deformation field (mesh) |
input texture |
near-regular texture |
deformation field |
deformation field(mesh) |
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synthesized near-regular texture |
synthesized deformation field |
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output texture |
synthesized deformation field (mesh) |
Created:
Last Modified: October 2, 2003