About Me
February 23, 2010
Publications
August 9, 2011
2011
Accelerating Best Response Calculation in Large Extensive Games. Michael Johanson, Kevin Waugh, Michael Bowling, and Martin Zinkevich.In Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence (IJCAI), 2011.
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Computational Rationalization: The Inverse Equilibrium Problem. Kevin Waugh, Brian D. Ziebart, and J. Andrew Bagnell.In Proceedings of the 28th International Conference on Machine Learning (ICML), 2011. Best paper.
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2009
Monte Carlo Sampling for Regret Minimization in Extensive Games. Marc Lanctot, Kevin Waugh, Martin Zinkevich, and Michael Bowling.In Advances in Neural Information Processing Systems 22 (NIPS), pp. 1078–1086, 2009. A longer version is available as a University of Alberta Technical Report,
TR09-15.
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Strategy Grafting in Extensive Games. Kevin Waugh, Nolan Bard, and Michael Bowling.In Advances in Neural Information Processing Systems 22 (NIPS), pp. 2026–2034, 2009.
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Abstraction in Large Extensive Games. Kevin Waugh.Master's Thesis, University of Alberta,2009.
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Faster State Manipulation in General Games using Generated Code. Kevin Waugh.In Proceedings of the 1st General Intelligence in Game-Playing Agents (GIGA), 2009.
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A Practical Use of Imperfect Recall. Kevin Waugh, Martin Zinkevich, Michael Johanson, Morgan Kan, David Schnizlein, and Michael Bowling.In Proceedings of the 8th Symposium on Abstraction, Reformulation and Approximation (SARA), 2009. To appear.
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Abstraction Pathologies in Extensive Games. Kevin Waugh, David Schnizlein, Michael Bowling, and Duane Szafron.In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 781–788, 2009.
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2007
Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom. Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, and Kevin Waugh. Computers and Education, 51(2):687–707, 2007.
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ScriptEase: A Generative/adaptive Programming Paradigm for Game Scripting. Maria Cutumisu, Curtis Onuczko, Mattew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, and Stephanie Gillis. Science of Computer Programming, 67(1):32–55, 2007.
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2006
Adapting a Commercial Role-Playing Game for Educational Computer Game Production. Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, and Kevin Waugh.In Proceedings of GameOn 06, pp. 54–61, 2006.
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2005
A Pattern Catalog for Computer Role Playing Games. Curtis Onuczko, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Kevin Waugh, Mike Carbonaro, and Jeff Siegel.In Proceedings of GameOn 05, pp. 33–38, 2005.
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Code and Downloads
March 2, 2011
Here are some programs I have written that you may find interesting or useful.
OpenCFR
An implementation of the chance-sampled counterfactual regret minimization algorithm for Leduc Hold'em. It allows for one to solve various abstract games of Leduc Hold'em and compute the exploitability of the resulting strategies.
rank7
A fast seven card poker hand rank evaluator. It uses a series of small lookup tables to determine the rank of a poker hand.
zerosum
A zero-sum extensive-form game package.
Interests and Hobbies
September 25, 2009
In my spare time I like to: