The Robotics Institute Virtualized Reality

A subset of technology from Virtualized Reality was used for Eyevision at the 2001 Superbowl. See the following for coverage:
More details and examples [CMU]
New York Times, Jan 25th 2001
Pittsburgh Post Gazette, Jan. 24th 2001
USA Today, Jan. 23, 2001

Virtualized Reality technology points a set of cameras at an event, and allows the viewer to virtually fly around, and watch the event from completely new positions. In a football game, you could watch the game from the point of view of the quarterback!  Read on for more technical details

3D DOME image

Latest Results
Flamenco Dance
Man + Chair
Two People + One Person Playing Basketball
Flamenco Dance
Man+Chair
3-man Basketball
  Older Examples
 
Volleyball Image Baseball Image One-on-One Basketball Image Meditation Image
Volleyball
Baseball
"One-on-One" Basketball
Meditation
The 3rd Generation 3D Room
 
3D Room
The 2nd Generation 3D Room
 
3D Room
Still older Examples

Publications

Download Data Sets (meditation and baseball)

Sample program for digitizing images using Imagenation PXC200

People
 
Takeo Kanade
German Cheung
Former members
 
P.J. Narayanan
Peter Rander
Hideo Saito
Shigeyuki Baba
Makoto Kimura
Sundar Vedula

Acknowledgements
Partial support provided by Intel Corporation, K2T, Inc., Matsushita Electric Industrial Company, Sony Corporation, and Zaxel Systems, Inc.

Related projects in the CMU Vision and Autonomous Systems Center

Work at other sites

German Cheung
german@ux2.sp.cs.cmu.edu
April 2003