RoboCup Standard Platform League

RoboCup is an international initiative that fosters research in robotics and artificial intelligence. The RoboCup Standard Platform League (SPL) is a soccer league in which all teams compete with identical robots. The robots operate fully autonomously, i.e. there is no external control, neither by humans nor by computers.

I have been involved with the RoboCup competition from 2002 to 2008, using both the Sony legged AIBO and the Aldebaran humanoid Nao robots. During this time our team has consistently placed among the top in the world.

The majority of my RoboCup related research has focused on the design and development of the single-robot behavior architecture that is responsible for high-level decision making. I have also assisted in the development of vision, localization, world modeling and motion components. Some of my independent research projects related to RoboCup include:

Humanoid Game Commentators

Research in robot soccer, in particular within RoboCup, has rapidly progressed since its beginnings in the mid 1990s. Robots successfully compete in teams, perceiving a challenging dynamic environment, making decisions, cooperating with teammates, and acting to achieve concrete objectives. Although the robots play the game, humans perform all the other functions associated with the competition, including commentating and refereeing. One challenging question is whether robots can also be used to perform these functions.

Using two Sony humanoid QRIO robots, we developed a team of two commentators for RoboCup AIBO Four-Legged League (now the Standard Platform League). The QRIO robots stand on the side lines of the field, autonomously observe the game, wirelessly listen to a "game controller," and coordinate their announcements with each other. The project was successfully demonstrated at RoboCup 2006 in Bremen, Germany.

Manuela Veloso, Nicholas Armstrong-Crews, Sonia Chernova, Elisabeth Crawford, Colin McMillen, Maayan Roth and Douglas Vail. A Team of Humanoid Game Commentators. In Proceedings of the International Conference on Humanoid Robots, Genova, Italy, 2006. [PDF]

Hands-Free Interaction for Human-Robot Teams

Robots have long assisted humans with repetitive, arduous, and especially dangerous tasks. The goal of this project was to design a robust human-robot interaction interface that can operate under highly variable conditions in complex, real-world environments. We developed a robotic system that is user-independent and robust to changes in lighting, variable terrain and sensor noise. The key contributions of this work include a rugged physical platform, active sensing to achieve fiducial-free person detection and tracking, intuitive robot control through the use of gesture and voice commands, and user feedback via speech synthesis. The result is a robust autonomous and hands-free robot capable of following the commands of a human, both indoors and out.

This work was performed at the iRobot Corporation in collaboration with Chris Jones, Odest Chadwicke Jenkins, Nathan Koenig, and Matthew Loper.

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Engaging Long-Term Human-Robot Interaction

The Emotionally GrOunded (EGO) robot architecture developed by Sony aims to provide complex, natural and engaging long-term interaction between humans and robots. The goal of this project was to use the latest findings in cognitive psychology to extend the EGO architecture to include a mechanism for acquiring routine behaviors from repeated deliberative plans. Routine behavior is defined as the habitual performance of an established procedure or task. In humans, routine behavior occurs in a reactive manner, sometimes without awareness, and requires far less focused attention than conscious and highly supervised task execution, or deliberative behavior. We demonstrate a similar adaptational mechanism for robotic systems and present a method for learning robotic tasks and transferring their execution from deliberative to routine control. This work was applied to the fully autonomous Sony QRIO humanoid robot.

This work was performed at the Sony Intelligence Dynamics Laboratories in Tokyo, Japan in collaboration with Toshitada Doi, Masahiro Fujita, Hideki Shimomura, and Ronald Arkin.

Sonia Chernova and Ronald C. Arkin. From Deliberative to Routine Behaviors: a Cognitively-inspired Action Selection Mechanism for Routine Behavior Capture. Adaptive Behavior Journal, Vol. 15, No. 2, pages 199-216, 2007. [PDF]