
Knowledge of remote activity, such as the sleeping status of a trusted friend or relative, can support socially-appropriate interaction.
Sleeping status information, naturally integrated as a peripheral augmentation of an alarm clock, can allow people to feel more connected with someone living remotely. Also it cam give subtle cues that friends can use to enhance their relationships
This study investigates how a simple augmentation of an alarm clock supports this sort of peripheral awareness in a small social network.
Through this study, I aimed to determine how shared, real-time sleeping status influences a small social network.
I predicted sharing sleeping status will:
The prototype is implemented using Python on a Nokia 770 Internet Tablet, using an 802.11b/g wireless connection to our remote buddy server. The BuddyClock screen shows status information for up to three other connected clocks. When the user changes the status, an icon on the display of others is changed to the corresponding status icon. Changes in remote user status are also signaled by a quiet tone to notify changes.
We structured a two-phase, within subjects evaluation.
- Phase 1: one-week control period
- Phase 2: a two-week experiment period
- Participants: two groups of three in the same social network
Results
1. Connectedness
All participants agreed that they felt more connected after having knowledge of others' sleeping patterns, saying that such information gave themselves more chances to think about others. In cases, it became a baseline for inter-personal activities later on.
2. Influence on Behavior
No statistically significant difference. We, then, noticed that there was a much wider variation in the sleeping and waking times after sharing sleeping status.
3. Privacy
Participants did not show much concern about privacy issues in sharing their sleeping behaviors with others
Cultural heritage space keeps a great amount of information about our
culture, art, history and its figures. To maximize experiencing in
visiting cultural heritage spaces, technology has been put for the
cultural heritage visitors. Electronic guidebook is a useful device to
provide visitors with auditory and visual information. However, the
current electronic guidebook has drawbacks; it is normally designed for
single-user usage, and thus using the device easily results in
hindering interaction between visitors and their companions. This
project aims to overcome the three drawbacks above, and give cultural
heritage visitors better experience along with their companions using
one"s own mobile phone.

Flora Electronica is an electronic/computational garden that acts as a real-time media performance space that manifests itself in both the physical and virtual worlds. The playful artificial garden provides a stage for spontaneous performances to unfold, which can create engaging experiences for both local and remote audiences.
The inhabitants of the artificial garden are reactive plants equipped with sensors and actuators, allowing them to respond to the visitors who pass through the space. The plants are clustered into three groups with different personalities: sociable plants, shy plants and bored plants. The garden invites interaction on the part of the visitors, who can entice the plants into enacting captivating robo-media performances. The plant clusters respond to visitors through light, sound and movement, which influences the overall emotional tone of the space.
The physical part of Flora Electronica is a robotic garden consisting of three large circular mounds, each containing three clusters of three plants. Each mound has a different personality type that determines how the plants react to visitors: sociable, shy or bored. Motion tracking sensors and microphones are integrated into the mound in front of each plant cluster. The plants grow, turn and glow in response to the movements and voices of the visitors who approach them, and also in response to remote events from visitors in the networked spaces (web applets and Second Life).
Each mound is 4 feet in diameter, with a central pole that supports a scrim overhead. The scrim is made from a translucent white fabric that allows colored light to shine through from an RGB LED lamp placed at the top of the pole. The lighting for each mound is designed to reflect its personality type, and changes with the level of plant activity.
Three Plant Personalities
A server-side application acts as a networked "brain" for the garden, and manages data communication between the three spaces. In the physical space, the garden consists of three mounds of plants that act/react via physical sensors and actuators, as well as sound and lights. A client program written in Java runs on a PC inside each mound, and communicates sensor data back and forth to the server in XML form. Data is also transmitted back and forth from the two virtual gardens, which are realized as Java-based web applets and in the Second Life virtual world. Video captured from the real-world garden is reflected in these remote spaces. The following diagram illustrates the architecture of the system.










Aware Home is one of the most advanced ubiquitous computing researchlabs
A number of visitors come and see Aware-Home related projects. Let
visitors leave their footprints inthe Aware Home minimizinig visitors'effort
1. Video Recording
- Standing in front of the guestbook and ouch "Start" to record.
- A group can leave a comment at one time.
- Easy and fun
2. Text input
- Wireless Keyboard and mouse, or stylus and virtual keyboard.
3. Drawing Graffity
Program: Flash 8.0, Flash Communication Server, C++, PHP, MYSQL
Device: Touch Screen Tablet PC, Webcam, Stylus, Wireless mouse/keyboard
The nature of autism: a life-long developmental disability characterized by deficits of communication and social interaction
. Children with autism rarely share everyday things which are crucial to their development with their parents.
. Parents lean on information about children's activity performance from teachers or caregivers only.
. Difficulty keeping track of children's everyday activities
. Parents of children with ASD have tons of things to take care of.
1. To help parents track children's everyday school activities
- Parents can get information about children's activities regardless of time and place
2. To help parents prompt conversation with children
- Information of everyday activities children do at school can help parents to prompt conversation
- Both children and teachers do not have to learn a new method
3. Utilizing a schedule as an information transmitter
1. Shared Family Calendear: Promoting symmetry and accessibility
Digital Picture Schedule (by children)
Remote Access (by parents)
| . Twiddler | . Quikwriting | . Edge Write |
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We went through a possible choise of sensors:
Hardware
. Flex Sensor
. Breadboard
. Wiring Board

Software
Mobile text input with mini-QWERTY keyboard is fairly popular, fast and
easy to pick up but is often error-prone. Keys are smaller than human
thumbs, and we often miss or hit several keys at once. We aim to make
it easier to type quickly with fewer errors.
- Tested Classifier
- Basic decision trees
- Feed-forward neural networks
- K-nearest neighbors
it easier to type quickly with fewer errors.
- 2*3 between subject test
- Total 42 subjects
New Man-Machine Interface Guideline for Camera Phone
. Enhancing Accessibility by sophisticated service-menu grouping
. Creative menu planning for Sliding Mobile Phone
. Enhancing Keypad Usability
. Quick Navigation inside a Mobile Phone
. Brand new Function for target users
. One-handled: You can manage with only one-hand
. Personal: You can take more self-photos than camera
. Writable: You can write, edit and manage pictures easily
. Small Resolution: relative with Digital camera

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| Decoration various editing functions such as make-up, mirroring, fadein&out, mosaic, etc |
Wide LCD Other Digital devices adopt wide LCD for viewing images taken |
Suitable functions that novice can take pictures like specialists with various modes such as sports mode, night mode, night capture |
Sensible Automatic preview sensing of vertical or horizontal mode |
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| Search & Retrival Easy search for images through fast mode-changing during taking photo or movi |
Locking Image lock mode for keeping photo taken |
Wheel dial mode better accessibility & usability through wheel dial navigation better learned acquisition after using forward or backward wheel menu |
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| 1. Elastic & Flexible - Easier accessibility to menus - Easier scalability to add menu - Freedom to adjust/edit menus |
2. Intend & Easy control Process - Right functions at the right place - Easy I/A for manipulation - Following my expectation |
3. Efficiency Navigation - Accessibility to menus - Quick mode-changing - Hierarchical menu arranging |
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. Consider font's style and size following the hierarchical order at developing graphic user interface
. When sub menus exist, 2nd menu screen blurs and 3rd pup up screen appears.
. Scroller generates when more than 7 sub menus.
. R-L keys move adjacent menus at 1st/2nd menu.

. When there are more sub-depth menus at the second depth, uses shaped indicator
which enables users to guess that there are more options to choose.
. Keep at most three depth from first step to destination screen.
. When there are more menus than seven, uses shaped indicators.
Atlanta's populations is increasing rapidly and the increase in the number of automobiles is also proportional. Therefore, here in this project, we aim to make public transit in Atlanta more attractive, accessible and amusing, thereby increasing the usage of the public transportation.
From our field interviews substantiated with survey data obtained from MARTA, we found three major reasons why people do not use MARTA; Inconvenience (32% & 6 participants), inaccessibility to transit (16%, 6), time inefficient (11%, 3). (Percentage in parentheses is from MARTA survey results and the number indicates the no. of our interview participants who felt the same). In another survey, MARTA found that 57% of the current users are using MARTA just because they do not own a car now.
Design Alt 1. STREET CATS
. Dynamically create routs based on locatoin/destination of users
. Use interface at bus stops and train stations or on-line system to
schedule trips
. Use resources efficiently, reduces wait and travel time
Design Alt 2. COMO (Cooperative Mobile Game)
. Cooperatie games on public displays in vehicles
. Promote community, feeling of security

Desing Alt 3. Marta Assist
. Using mobile phones to plan trips, get in formation of when buses/trains are coming via moile phone
Kiosk Stand
Bus stops with proposed touch screen kiosks in the StreetCATS system (right image)
(a) Map based application on touch screen interface
(b) Ticketing / Bill payment slots
(c) Phone for help/ emergencies/ connecting to IVRS.
Kiosk Display
(a) Origin: the current location of the user
(b) The selected destination point
(c) The on-screen keyboard: pops up when 'Enter destination by text input' button is clicked.
(d) The information pop-up window: shows when a user selects a destination.
(e) Time line: graphically represents the positions of the vehicle, user and destination in
relation to time. This helps users in scanning the information fast.
(f) The control toolbar for the application with various options for the user. Clicking on the 'View events and attractions' button takes the user to a different screen which displays different events and attractions in the city.
Create simple technology to enhance the efficiency of frequency data collection "The use of simple technology can maximize the efficiency of human behavior."
Good Because
1. Hand Holder
- selecting mode with four fingers while pressing the button to count with the thumb

2. Ear Piece
- gives users fully-free hands
- recording voice

3. Remote Controller
- necklace or belt/arm band type
- assign eash button for each behavior

(TBA)
(TBA)
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Creating Integrated Wireless Internet Service's Interface embedded in Mobile Phones for Usability
. Enhancing WIS Usability
. Creating integrated interface for WIS
. Finding solution improving user-satisfaction
1. CyberVillage Network Overview

2. Internet & Home Network Infrastructure (SDSL)
The first wireless mobile touchscreen computer used at Apartment Complex in the world
1. wireless and mobile : applicable within a 30Km radius
2. Touch screen type without a mouse
3. Pen input type without a keyboard
Practical use
. Usable as a personal computer
. On-line game/community, Internet, e-mail and e-commerce
. Embedded software for Exclusive e-commerce using WebPad
. Life-adopted internet contents
. Safe on-line payment system
. Developing integrated User interface satisfying usability for Web Site and WebPad
. An effective website management system
. UI guideline to use for future upgrade
H/W interface Factor
Design Research Keywords
Physical Standards 
1. Page sharing by Frame and Include
2. Same sub page for IE mode and WP mode
3. Dividing area as Navigation and Web page
4. Dividing navigation area as GNB and SNB
5. Polarizing GNB and SNB at IE mode and WP mode
* Color Concept
1. Webpad : mono tone
dark gray color strengthen frame and give distinction between contents and navigation
2. Contents : Duotone
comfortable and luxury brown duo tone
* Visual & Contents layout
1. Icon and image at Main area maximizing characteristics of touch screen
2. Spacious
3. Web as a life style!
Creating New Paradigm for searching service by analyzing user needs and use-pattern
Evaluation Model
3 evaluation steps for analyzing user needs and proper system
• Mental model analysis: focused on user expectation and service recognition
• Website usability analysis: Eye tracking
• Recognition analysis: gauging user satisfaction ratio by answering questionnaire

Eye Tracking test for user-recognition of interfaces, varied layouts and zone-dividing
1. Each participant sits in front of an eye tracking screen and uses search engines
2. Eye tracker shows the hot spot, colored certain areas representing staring time differed by color
• At plan C, participants stare longer, find and click given answers faster than at plan A and B
• Time required to find the answer: A > C > B(finding the answer faster at plan B)
• Deviation Ratio : B > A > C(cannot find the answer at B)
Information Architecture - Wire Frame Structure
"why have to invest UI of e-Commerce site?"
- e-Commerce site is not a Public web site.
1. Organic connection with user's private status.
2. Possible fatal error by user's small mistake.
3. Every factors consisting of System, such as color and button have to possess independent meanings.

UI improvement not only raise brand image, but also enable to manage site with guideline.


Kookmin card site shows weakness at 'Information architecture' and 'Navigation'

Instinctive Information structuring
1. Need to find site structure model which is easy to remember and maximize its effect.
2. Need Information structure which is suitable for user mental model.

Creating Integrated Wireless Internet Service's Interface embedded in Mobile Phones for Usability
• Enhancing WIS Usability
• Creating integrated interface for WIS
• Finding solution improving user-satisfaction

1. Analysis about wireless internet's recognition and preference
2. Mental Model formation (Field Interview)
3. Initial service-access (Lab Testing)
4. Cognition steps for using service and UI factors
5. Cognitive characteristics - GOMS
• MagicN : more steps(1246) to recognize and achieve information than other services -> Label, Icon
• Multipak : more steps(52) to recollect memorized information than other services -> control panel
• Fimm : more steps(17) to learn manipulation than other services -> VOD Player
1. Overall alternative for KTF wireless internet

2. Short-term, long-tern alternative and direction for the service

