WearAir: Expressive T-shirts for Air Quality Sensing
WearAir is an expressive T-shirt to sense the wearer’s surrounding air quality as indicated by the measured volatile organic compounds (VOCs) and publicly express those levels through visually expressive patterns. This work is designed to accurately measure and publicly express the immediately local air quality. Obtaining information regarding air quality indirectly from others might help people to increase their awareness to air quality.
• Paulos, E., & Gross, M. D. (2010). WearAir: expressive t-shirts for air quality sensing. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (pp. 295-296). ACM. [Acceptance Rate: 34%]
inAir: Sharing Indoor Air Quality Measurements and Visualizations
Poor indoor air quality can contribute to the development of chronic respiratory diseases such as asthma, heart disease, and lung cancer. Complicating matters, poor air quality is extremely difficult for humans to detect through sight and smell alone and existing sensing equipment is designed to be used by and provide data for scientists rather than everyday citizens. We designed inAir, a Tools for sharing, measuring, visualizing, and learning about indoor air quality. inAir provides historical and real-time visualizations of indoor air quality by measuring tiny hazardous airborne particles.
• Kim, S., Paulos, E. & Mankoff, J. (2013) inAir: a longitudinal study of indoor air quality measurements and visualizations, In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2745-2754). ACM [Acceptance rate: 20%]
• Kim, S., & Paulos, E. (2010). InAir: sharing indoor air quality measurements and visualizations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1861-1870). ACM. [Acceptance Rate: 22%]
• Kim, S., & Paulos, E. (2009). inAir: measuring and visualizing indoor air quality. In Proceedings of the 11th international conference on Ubiquitous computing (pp. 81-84). ACM. [Acceptance Rate: 12.9%]
SENSR: a flexible framework for authoring mobile data-collection apps
The proliferation of mobile and computing devices in everyday life has enriched our surroundings in terms of sensing and sharing, providing diverse channels to scientists for data collection, and creating tremendous opportunities for everyday people to engage in scientific projects. However, the difficulty of creating an appropriate application for mobile devices often hinders grassroots efforts. SENSR allows people without programming skills to easily build a mobile data collection tool and manage data among users.
• Kim, S., Mankoff, J., & Paulos, E. (2013). Sensr: evaluating a flexible framework for authoring mobile data-collection tools for citizen science. In Proceedings of the 2013 conference on Computer supported cooperative work (pp. 1453-1462). ACM. [Acceptance rate: 35.6%]
Creek Watch: pairing usefulness and usability for successful citizen science
The proliferation of mobile technology, and smartphones in particular, holds great promise for enhancing citizen science practices, as it provides a convenient means to capture and share data. However, current projects are still far from best facilitating mobile technology. One reason is the discrepancy between the usability and usefulness of a system: a simple system for novices often provides little value, while scientifically useful data is hard for non-experts to gather. To address this problem, we worked closely with state, local, and volunteer environmental groups, in conducting a series of HCI methods, including focus group and contextual inquiry, to determine their needs and requirements for lightweight environmental data collection activities. To that end, I implemented Creek Watch, a mobile application and webpage that enabled volunteers to report observation data of nearby waterways.
• Kim, S., Robson, C., Zimmerman, T., Pierce, J., & Haber, E. M. (2011). Creek watch: pairing usefulness and usability for successful citizen science. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2125-2134). ACM. [Acceptance Rate: 26%]
BuddyClock: Sharing Portrayed Sleeping Status within a Social Network
Within a group of peers, it is often useful or interesting to know whether someone in the group has gone to bed or whether they have awakened in the morning. This information, naturally integrated as a peripheral augmentation of an alarm clock, allows people to know whether it is appropriate to make a call or feel more connected with someone living remotely. BuddyClock is the design of an alarm clock, and the evaluation of how it enables users in a small social network to automatically share information about their sleeping behaviors with one another.
• Kim, S., Kientz, J. A., Patel, S. N., & Abowd, G. D. (2008). Are you sleeping?: sharing portrayed sleeping status within a social network. In Proceedings of the 2008 ACM conference on Computer supported cooperative work (pp. 619-628). ACM. [Acceptance Rate: 23%]
e-Waste: Practices in the Creative Reuse of e-Waste
When e-waste is improperly discarded as trash, there are predictable negative impacts on the environmental and human health. This project explores ways to encourage people to creatively reuse e-waste. For that, we presented an accessible reuse framework that encourages creativity while maintaining personal ownership of e-waste. Through a series of online surveys of existing personal e-waste stockpiling behaviors combined with observational studies of existing reuse practices, we developed a design reuse vocabulary to enable wide ranging and creative reuse of obsolete electronics by everyday people.
• Kim, S., Paulos, E., & Gross, M. D. (2010). WearAir: expressive t-shirts for air quality sensing. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (pp. 295-296). ACM. [Acceptance Rate: 34%]
ActivityTracker: GPS Location Based Activity Tracker
This application tracks and visualizes a user’s movement by GPS locations. Based on the speed, different icons are shown on the map to visualize different types of transportation a user used between walking and driving. Total distance, speed and calories burned are also shown on another screen. In the sharing mode, users in their social network are able to compare their walking distances and geographic locations for walking and driving. This shared visualization could help understanding everyday walking patterns and encourage walking.
Cybervillage is a wireless home-network system installed at apartment complex in Korea for the first time in the world. A built-in tablet PC on the wall of each unit allows to control home appliances. My duty for this project was to create an interface for integrated wireless Internet service for tablet pic as well as mobile phones to ensure its usability, especially 1) Enhancing WIS Usability, 2) Creating integrated interface for WIS, and 3) Finding solution improving user-satisfaction