Checkers Tournament
Date: October 15, 2002
Time: 10:30 - 12:00
Place: Wean Hall 5203
Part of homework 2 involves entering your checkers player in the class tournament.
Your marks for this assignment will be based partially on how your program
does in the tournament. This page explains how the tournament will
be run.
How the tournament will be run
For the first round, students will be randomly assigned an opponent. After
the first game, there will be two groups formed. The first group will
be the people who won their first game, the second group will consist of people
who lost the first game. Tournaments will be run in each group. The
winners of each game will continue to play others in their group. The
losers will be eliminated from the tournament. Everyone will play
at least two games. The overall winner of the tournament will be the
winner of the first group. Second and third place will be decided in
a game between the second player of the first group and the winner in the
second group. These are both players who have only lost one game in
the tournament. Along with the glory and recognition that comes from
being a checkers champion, there will also be prizes.
General Rules and Comments
- The only computer resources allowed in the tournament are the
computers in Wean 5203. Make sure you are familiar with and that your
program runs on the machines in this room before the tournament starts.
- Each player gets 5 minutes per game. The server will keep track
of this.
- There will be no draws. A game will be lost by either
running out of pieces, having no legal moves left, or by running out of time.
- We are following the ACF rules. The server enforces these rules.
- Once you have finished a game, report the result to Kate or Pat, so
that we can keep track of the progress of the tournament.