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java.lang.Objectjavax.media.j3d.SceneGraphObject
javax.media.j3d.Node
javax.media.j3d.Group
javax.media.j3d.BranchGroup
SubunitGraphic
extends branchGroup to make a complete Subunit graphic using BindingSiteGraphic components: SubunitGraphic / | Lights TRansformGroup | protein / \ ... sphere TransformGroup ... | ... cone ...
| Field Summary |
| Fields inherited from class javax.media.j3d.BranchGroup |
ALLOW_DETACH |
| Fields inherited from class javax.media.j3d.Group |
ALLOW_CHILDREN_EXTEND, ALLOW_CHILDREN_READ, ALLOW_CHILDREN_WRITE, ALLOW_COLLISION_BOUNDS_READ, ALLOW_COLLISION_BOUNDS_WRITE |
| Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING |
| Constructor Summary | |
SubunitGraphic()
Constructs a SubunitGraphic with a default BranchGroup leading to the main TransformGroup and a sphere for the basic Subunit |
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SubunitGraphic(Subunit sub)
Constructs a SubunitGraphic based on sub. |
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| Method Summary | |
javax.media.j3d.BranchGroup |
branchGroup()
Return SubunitGraphic as a BranchGroup |
void |
changeConformation(Conformation oldConf,
Conformation newConf)
|
javax.vecmath.Vector3d |
getBindingSitePos(BindingSite bs)
Returns the position of the BindingSite bs in relation to the Assembly |
javax.vecmath.Quat4d |
getBindingSiteRot(BindingSite bs)
Returns the actual rotation of the binding site bs in relation to the Assembly |
javax.vecmath.Vector3d |
getPos()
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javax.vecmath.Quat4d |
getRot()
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javax.media.j3d.Transform3D |
getTransform()
Gets the Transform3D of this SubunitGraphic |
void |
realRotate(javax.vecmath.Quat4d rot)
|
void |
rotate(javax.vecmath.Quat4d q)
Rotates this SubunitGraphic by q |
void |
translate(javax.vecmath.Vector3d v)
Translates this SubunitGraphic by v |
void |
updateLocation(javax.vecmath.Quat4d rot,
javax.vecmath.Vector3d pos)
Sets the location of this SubunitGraphic to specified rotation and position |
void |
updateLocation(javax.media.j3d.Transform3D t)
Sets location of this SubunitGraphic to Transform3D t |
| Methods inherited from class javax.media.j3d.BranchGroup |
cloneNode, compile, detach, pickAll, pickAllSorted, pickAny, pickClosest |
| Methods inherited from class javax.media.j3d.Group |
addChild, getAllChildren, getAlternateCollisionTarget, getChild, getCollisionBounds, indexOfChild, insertChild, moveTo, numChildren, removeAllChildren, removeChild, removeChild, setAlternateCollisionTarget, setChild, setCollisionBounds |
| Methods inherited from class javax.media.j3d.Node |
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable |
| Methods inherited from class javax.media.j3d.SceneGraphObject |
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setUserData, updateNodeReferences |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public SubunitGraphic()
public SubunitGraphic(Subunit sub)
sub - Subunit| Method Detail |
public void updateLocation(javax.vecmath.Quat4d rot,
javax.vecmath.Vector3d pos)
rot - Quat4dpos - Vector3d
public void changeConformation(Conformation oldConf,
Conformation newConf)
public void updateLocation(javax.media.j3d.Transform3D t)
t - public void realRotate(javax.vecmath.Quat4d rot)
public void rotate(javax.vecmath.Quat4d q)
q - Quat4dpublic javax.vecmath.Quat4d getRot()
public javax.vecmath.Vector3d getPos()
public void translate(javax.vecmath.Vector3d v)
v - Vector3dpublic javax.media.j3d.BranchGroup branchGroup()
public javax.media.j3d.Transform3D getTransform()
public javax.vecmath.Vector3d getBindingSitePos(BindingSite bs)
bs - BindingSite
public javax.vecmath.Quat4d getBindingSiteRot(BindingSite bs)
bs -
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