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RI SEMINAR -- Mel Siegel
ABSTRACT
High definition, high speed displays integrated with fast digitization,
image storage, and image processing now permit us to implement several
concepts for 3D-sterescopic television (and computer workstations), many
of which have been around, unimplementable, for a long time.  In this
talk I will:
  -  review the fundamentals of binocular 3D-stereoscopic vision
  
-  review historical approaches to 3D-image and 3D-stream pair display
  
-  narrow the discussion to approaches that use a single more-or-less flat
     screen (like a TV or workstation monitor)
  
-   describe my group's research in several areas:
       
	 -  the physics of re-creating naked-eye and augmented-eye reality
	 
-  the state-of-the-art in video: delivering the full spatial and
	      temporal resolution of an NTSC stream per eye
	 
-  three increasingly sophisticated approaches to presenting video
	      and/or computer graphics on a workstation
	      
		-   a well known special purpose hardware based full-screen,
		     half spatial resolution approach
		
-  our adaptation of this approach to an X-Windows environment,
		     still full screen
		
-   our new "Stereo-in-Windows" approach, which allows arbitrary
		     mixes of stereo and flat XWindows on one screen at one time
		     at full resolution
	      
 
-  progress in the (I will show you: related) areas of image compression,
        intermediate view interpolation, and user-adjustable stereopsis
       
 
-  demonstrate as much of this as it is practical to set up in the Adamson
     Wing auditorium [TBD].
Christopher Lee | chrislee@ri.cmu.edu
Last modified: Thu Feb  2 17:41:33 1995