25 October 1993, WeH 4601, 3:00 The Parti-Game algorithm for online variable resolution reinforcement learning Andrew Moore Notice: This talk is a technical, speculative version of a more civilized talk which will be given at the AI Seminar on November 2nd. This talk describes the technical details of a new algorithm called Parti-Game. In high dimensional continuous state spaces it is essential that learning does not explore or plan over state space uniformly. Parti-game maintains a decision-tree partitioning of state-space and applies techniques from game-theory and computational geometry to efficiently and adaptively concentrate high resolution only on critical areas. The current version of the algorithm is designed to find feasible solutions to high dimensional problems. Future versions will be designed to find a solution that optimizes a real-valued criterion. Many simulated problems have been tested, and will be described and demonstrated.