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My research focuses on ways to measure how well these two
criteria have been fulfilled, with an eye towards using that information
to create better animation systems; once we understand the tradeoffs,
we can intelligently exploit them. Ultimately, one goal is to
understand the factors involved in motion generation so well
that we can automate most of it away, creating a system simple enough
to allow a child to author animated stories, but powerful enough to drive
the animated characters in high-end games and movies.
My projects in this area have also led to work in related areas, such as
perceptual psychology and graph algorithms. The latter, in particular,
has occupied significant amounts of my time of late, and has led to some
interesting discussions with colleagues.
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