Paul Reitsma

Graduate Student
Graphics Lab
Computer Science Department
School of Computer Science
Carnegie Mellon University
Pittsburgh, PA 15213, USA

Office: 3719 Wean Hall
Phone: (401) 935-4268
Email: psar@cs.cmu.edu


Research

An automated animation-generation system such as a motion graph has to fulfill two simple requirements: it needs to be able to create all the animations we want, and everything it creates must be up to our standards of quality. In practice, these requirements are not so simple; in fact, they are often conflicting; the canonical example is motion editing, where allowing greater changes to a motion allows greater flexibility in which animations can be created, but typically risks inflicting correspondingly greater errors and visual artifacts on the results.

My research focuses on ways to measure how well these two criteria have been fulfilled, with an eye towards using that information to create better animation systems; once we understand the tradeoffs, we can intelligently exploit them. Ultimately, one goal is to understand the factors involved in motion generation so well that we can automate most of it away, creating a system simple enough to allow a child to author animated stories, but powerful enough to drive the animated characters in high-end games and movies.

My projects in this area have also led to work in related areas, such as perceptual psychology and graph algorithms. The latter, in particular, has occupied significant amounts of my time of late, and has led to some interesting discussions with colleagues.

Selected Projects

Evaluating Motion Graphs for Character Animation
Paul Reitsma, Nancy Pollard. To appear in ACM Transactions on Graphics.
Evaluating Motion Graphs for Character Navigation
Paul Reitsma, Nancy Pollard. In SCA 2004.
Perceptual Metrics for Character Animation
Paul Reitsma, Nancy Pollard. In SIGGRAPH 2003.