The VAST Challenge
In 2008, I was part of a team of CMU students that tried to win the VAST challenge. We did not, but in the process we produced some cool visualization tools using Processing. My contribution was a horizontal, temporal visualization that dealt with the cell-phone mini-challenge (trying to identify anomalous cell phone behavior over a ten-day period) of time. You can see a few screenshots below, and if you're interested in more information send me an email.
1,2,3,4
World of Warcraft
As yet, I've carried out one project taking a network perspective on the relations expressed in the fictions of World of Warcraft. Given the growing data available on WoW and its general significance as a cultural artifact, there may be more work here in the future.
P. Landwehr, J. Diesner, and K.M. Carley, "The Words of Warcraft: Relational text analysis of quests in an MMORPG," Proceedings of the 2009 DiGRA Conference, Uxbridge, UK: Brunel University, 2009. See here for the official listing, and here for a PDF.
The Cosmopolis Project
Cosmopolis is a Massively Multiplayer Online Game (MMO or, if you will, MMOG) currently being developed by the USC GamePipe Lab in concert with CASOS. The official website is here. The goal of the project is the creation of a game that can be used as a platform for conducting research on online game environments, as well as to study simulated models of behavior.
P. Landwehr, M. Spraragen, and K. M. Carley, "Games and the power of capturing player data: Using human computation to investigate belief creation in networks", Sunbelt XXXI, St. Pete Beach, Florida: INSNA, 2011. (Abstract) See here for a PDF of the abstract and here for a PDF of the presentation.
M. Zyda, M. Spraragen, B. Ranganathan, B. Arnason, and P. Landwehr, "Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities". AAIDE 2010, Stanford, California: AAAI, 2010. (Poster) See here for the workshop listing, and here for a PDF of the paper accompanying the poster.
P. Landwehr, M. Spraragen, B. Ranganathan, M. Zyda, and K.M. Carley, "Planning a Cosmopolis: Key Features of an MMOG for Social Science Research," CHI 2010 Workshop: Video Games As Research Instruments, Atlanta, Georgia: ACM, 2010. See here for the workshop listing, and here for a PDF.
P. Landwehr, M. Spraragen, B. Ranganathan, M. Zyda, and K.M. Carley. "Developing an MMOG as a Data Source and Platform for Social Experimentation and Simulation," 2009 DiGRA Conference, Uxbridge, UK: Brunel University, 2009. (Poster) See here for a copy of the presented poster, and here for a copy of the submitted abstract, which provides additional context.
M. Spraragen, B. Ranganathan, and P. Landwehr. "Cosmopolis: An MMOG Testbed for Social and Behavioral Models," HSCB Focus 2009, Chantilly, VA: 2009. See here for a PDF of the presentation.
Other Posters and Presentations
P. Landwehr and K. M. Carley, "Socio-Cultural Modeling in a Virtual World: Data sources and active communities," 2010 CASOS Summer Institute, Pittsburgh, PA: 2011. (Poster) See here for a PDF of the poster.
P. Landwehr and K. M. Carley, "Socio-Cultural Modeling in a Virtual World: Data sources and active communities," 2010 CASOS Summer Institute, Pittsburgh, PA: 2010. (Poster) See here for a PDF of the poster.
P. Landwehr and K. M. Carley, "Social Networks in Online Games: How they work and what they tell us," 2008 CASOS Summer Institute, Pittsburgh, PA: 2009. (Poster) See here for a PDF of the poster.
P. Landwehr and K. M. Carley, "Social Networks in Online Games: How they work and what they tell us," 2008 CASOS Summer Institute, Pittsburgh, PA: 2008. (Poster) See here for a PDF of the poster.
P. Landwehr, "Computational Analysis of Social and Organizational Systems," 2008 IGERT Project Meeting, Arlington, VA: 2008. (Poster) See here for a PDF of the Poster.