PPT Slide
Efros and Leung’s algorithm with some modifications.
Treat depth as random variable which satisfies RMF.
1. We extend 2D texture synthesis method to 3D problem
i.e., including depth information.
2. Algorithm modification (possibly).
3. Application in view transformation.
1. For texture synthesis, input a texture image,
output another texture image, and 1D depth plots.
2. For hole filling, input a range image,
output another image without hole from different view.