Curriculum Vitae

Randy Pausch


last updated:  January, 2002


I. PERSONAL AND PROFESSIONAL INFORMATION

Personal Information:

Born: October 23, 1960

Married Jai Glasgow Pausch in May, 2000

WWW: http://www.cs.cmu.edu/~pausch/

Research Group http://www.cs.cmu.edu/~stage3/

Education:

Thesis Advisor: Al Spector

Professional Employment History:

Consultant Positions:

Honors and Awards

 

 

II. PROFESSIONAL ACTIVITIES

Journal Editorial Boards

Journal Issue Guest Editor

Program Chair

Advisory Boards

Program Committees

Reviewer Activities: Professional Journals

 

Conference Panels

Panels Chair

Reviewer Activities: Research Grants

Conference Session Chairs

National Committees and Workshops

Professional Society Memberships

Installation and Performance Artworks

 

III. PUBLICATIONS AND LECTURES

National Press Articles & Media Coverage

Books

 

Chapters in Books

Refereed Journal Publications

Refereed Proceedings Publications

Technical Reports

Papers Written by Students Under My Supervision

IV. SOFTWARE ARTIACTS

Over 70,000 copies of this software system have been distributed via the WWW. Alice is a 3D Interactive Graphics Programming Environment for Windows 95/98/NT. The Alice project is a public service to the wider computing and artistic communities; it allows both experienced programmers and novices to develop interesting 3D environments and to explore the new medium of interactive 3D graphics. The latest version (Alice ’99) allows even middle-school aged children to create and animate three-dimensional characters in interactive applications after only two hours with an online tutorial. Their worlds can then be shared via the WWW, where they are housed on a central server at Carnegie Mellon.

Over 10,000 copies of this software system were distributed via FTP (before the WWW). This system was a precursor to systems like Visual Basic, and allowed users to build GUIs (graphical user interfaces) using buttons, scroll bars, etc. The system came with a tutorial that allowed competent C programmers to learn and use the tool after only 2 hours. Interfaces built with SUIT could be modified while running, and ran cross-platform on UNIX, Macintosh and Windows systems.

V. VIDEO PRODUCTIONS

The "Building Virtual Worlds" course contains 50 students, drawn from computer science, art, drama, design, architecture, and other fields. The students work in cross-disciplinary teams to build interactive virtual reality worlds, using the Alice system. At the end of the semester, we hold an exhibition where the students demonstrate their projects live in front of an audience of 600 people, from all parts of the campus community. These video collections are distillations of their first two years’ exhibitions.

 

VI. Theme Park and Location-Based Entertainment (LBE) Attractions

DisneyQuest (work done 1995-1999), responsible for designing and conducting extensive user testing of various stage prototypes and aiding with attraction redesign based on those tests

EPCOT Center (work done 1999-2000) responsible for designing and conducting extensive user testing of various stage prototypes and aiding with attraction redsign based on those tests

Disney's California Adventure (work done 1999-2000) responsible for designing and conducting extensive user testing of various stage prototypes and aiding with attraction redesign based on those tests

 

VII. INVITED LECTURES

Keynote Addresses & Distinguished Lectures

The Interdisciplinary Challenge of Building Virtual Worlds, Distinguished Lecture, University of Washington Computer Science Department, November 16, 2000

The Interdisciplinary Challenge of Building Virtual Worlds, Keynote Address, Python Conference, January 26, 2000

The Interdisciplinary Challenge of Building Virtual Worlds, Distinguished Lecture, University of Minnesota Computer Science Department, October 4, 1999

Building Virtual Worlds: Combine Art and Engineering, Distinguished Lecture, Education Testing Service, June 13, 1999

The Interdisciplinary Challenge of Building Virtual Worlds, Distinguished Lecture, University of Washington, HIT Lab, May 4, 1999

Building Virtual Worlds: Combine Art and Engineering, Distinguished Lecture, UNC, Chapel Hill, October 5, 1998

Building Virtual Worlds: Combine Art and Engineering, Distinguished Lecture, Fraunhofer Institute of Computer Graphics, September 16, 1998, Darmstadt, Germany

Building Virtual Worlds: Combining Art and Engineering, Keynote Address, ACM Multimedia, September 14, 1998, Bristol, England

Using Computer Graphics to Unleash Creativity in the Classroom, Keynote Address, ACM SIGGRAPH ‘98 Educators Conference, July 23, 1998.

Creativity, Virtual Reality, and Designing for Real People, GVU Center Distinguished Lecture Series, Georgia Tech, May 7, 1998.

Lessons on using VR as a New Medium, Keynote address, SPIE Conference on the Engineering Reality of Virtual Reality III, February 2, 1996.

Government

ISAT Study on "Building a Time Machine", DARPA, Presentation to the Director of DARPA, September 23, 1999

Private Presentation for Secretary of Defense William Perry (with Dr. Frederick Brooks), The Pentagon, August 5, 1994.

Universities

The Interdisciplinary Challenge of Building Virtual Worlds, University of Virginia, October 2000

Building Virtual Worlds: Combining Art and Engineering, University of Maryland, November 15, 1999

Building Virtual Worlds: Combining Art and Engineering, University of Pennsylvania, October 19, 1999

Time Management for Faculty and Students, University of Virginia, October 9, 1998.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, Princeton University, October 10, 1997.

Time Management for Faculty and Students, University of Virginia, October 2, 1997.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, Stanford University, September 26, 1997.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, UC Berkeley, September 24, 1997.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, Carnegie-Mellon University, December 8, 1996.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, Brown University, July 15, 1996.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, MIT, June 13, 1996.

Virtual Reality: Research Frontiers in a New Medium, Oregon Graduate Institute, February, 1996.

Doing Real Science in Virtual Reality, University of California, Santa Barbara, (Psychology Department), November, 1995.

Virtual Reality: Research Frontiers in a New Medium, University of Virginia, (Architecture School), April 7, 1995.

Virtual Reality: Research Frontiers in a New Medium, Carnegie-Mellon University, April 7, 1995.

Doing Real Science in Virtual Reality, University of Washington, November, 1994.

Doing Real Science in Virtual Reality, Stanford University, March 22, 1994.

Doing Real Science in Virtual Reality, Carnegie-Mellon University, October 13, 1993.

Implementing Virtual Reality, Brown University, August 17, 1993.

A Rapid Prototyping System for Virtual Reality, University of Alberta, October 10, 1992.

One Dimensional Motion Tailoring for the Disabled: A User Study, University of Toronto Computer Science Department, March 3, 1992.

Virtual Reality on Five Dollars a Day, University of Pennsylvania Computer Science Department, January 31, 1992.

Virtual Reality on Five Dollars a Day, Brigham Young University Computer Science Department, October 10, 1991.

Virtual Reality on Five Dollars a Day, Georgia Institute of Technology/College of Computing, September 25, 1991.

Virtual Reality on Five Dollars a Day, University of Maryland Computer Science Department, September 16, 1991.

Virtual Reality on Five Dollars a Day and SUIT: The Simple User Interface Toolkit, University of Washington Human Interface Technology (HIT) Laboratory, June 25, 1991.

Virtual Reality on Five Dollars a Day and SUIT: The Simple User Interface Toolkit, Columbia University Computer Science Department, June 12, 1991.

Low Cost Virtual Reality and a Platform-Independent Interface Builder, University of North Carolina at Chapel Hill, March 20, 1991.

SUIT: The Simple User Interface Toolkit, George Washington University, October 26, 1990.

Industrial Research Laboratories

Teddy & Alice: Tools for Novice Users of 3D Graphics (with Takeo Iagarashi), Walt Disney Imagineering, Glendale, CA, Aug 18, 1999.

The Interdisciplinary Challenge of Building Virtual Worlds, Microsoft Research, July 21, 1999.

The Interdisciplinary Challenge of Building Virtual Worlds, Kodak Research Labs, July 13, 1999.

The Interdisciplinary Challenge of Building Virtual Worlds, CNRI, July 1, 1999.

The Interdisciplinary Challenge of Building Virtual Worlds, Interval Research, May 6, 1999.

The Interdisciplinary Challenge of Building Virtual Worlds, Intel Research Labs, May 3, 1999.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, Interval Research, September 26, 1997.

Tools for Rapid Prototyping 3D Graphics, Intel Research Labs, December, 1996.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, Xerox PARC, August 1, 1996.

Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality, Microsoft Research, July 31, 1996.

Virtual Reality: Research Frontiers in a New Medium, Intel, February, 1996.

Doing Real Science in Virtual Reality, Chevron Research, November, 1995.

A Rapid Prototyping System for Virtual Reality, Microsoft Research, November, 1994.

A Rapid Prototyping System for Virtual Reality, Boeing Research, November, 1994.

A Rapid Prototyping System for Virtual Reality, Apple Computer: Advanced Technology Group, May 9, 1994.

A Rapid Prototyping System for Virtual Reality, Silicon Graphics, Inc., October 2, 1992.

A Rapid Prototyping System for Virtual Reality, Sun Microsystems, Inc., September 30, 1992.

SUIT: The Simple User Interface Toolkit, Sun Microsystems, Inc., September 30, 1992.

A Rapid Prototyping System for Virtual Reality, Stanford Research Institute, September 29, 1992.

Virtual Reality on Five Dollars a Day and SUIT: The Simple User Interface Toolkit, Bellcore, June 14, 1991.

Virtual Reality on Five Dollars a Day, IBM T. J. Watson Research Center, June 13, 1991.

Virtual Reality on Five Dollars a Day and Tailor: Motion Mapping for Cerebral Palsy, Digital Equipment Corporation Systems Research Center, February 15, 1991.

Virtual Reality, Tailor, and SUIT, Xerox PARC, June 11, 1990.

Conference Presentations

Teddy & Alice: Tools for the Novice Users of 3D Graphics (with Takeo Igarashi), WWW 3D Roundup, SIGGRAPH 99, August 11, 1999.

Alice: Interactive 3D Graphics, WWW 3D Roundup, SIGGRAPH 98, July 1998.

VIII. UNIVERSITY SERVICE

Carnegie Mellon

University Wide

School of Computer Science (Carnegie Mellon)

Department of Computer Science (Carnegie Mellon)

Entertainment Technology Center

Human-Computer Interaction Institute (Carnegie Mellon)

University of Virginia

University Wide

School of Engineering and Applied Science (University of Virginia)

Department of Computer Science

Student Instruction (Carnegie Mellon)

Student Instruction (University of Virginia)

IX. SPONSORED RESEARCH

X. GRADUATE STUDENT DIRECTION

Ph.D. Students

Matthew Conway, Alice: Easy-to-Learn 3D Scripting for Novices, Februrary, 1998, Microsoft Research.

Adam Fass, anticipated May 2004

Andrew Faulring, anticipate may 2005.

Rich Gossweiler, Perception-Based Time Critical Rendering, January 1996, Xerox PARC.

Ken Hinckley, Haptic Issues & Virtual Manipulation, March 1997, Microsoft Research

Caitlin Kelleher, anticipate may 2005.

Jeffrey Pierce, anticipated May 2001.

Desney Tan, anticipated May 2004

Masters of Computer Science Students

AC Capehart, June 1994, Kesmai Corporation

Kevin Christiansen, May 1997, Crystal Canyon Interactive

Matthew Conway, August 1993, Microsoft Research

Thomas Crea, August 1992, Unknown

Robert DeLine, June 1993, Carnegie Mellon University

John Detmer, May 1992, Unknown

Jim Durbin, May 1995, Naval Research Laboratory

Pramod Dwivedi, August 1991, Microsoft Corporation

Rich Gossweiler, August 1990, Xerox PARC

Ken Hinckley, August 1993, Microsoft Research

Ian Hoenisch, May 1992, Image Data

James Leatherby, May 1994, GE Fanuc Automation

Kimberly Passarella, August 1993, CNET, Inc.

Anne Shackelford, August 1992, Unknown

Richard Stoakley, May 1995, Microsoft Research

George Williams, December 1996, Fakespace Systems

Nathaniel Young, May 1991, Unknown

Masters of Human-Computer Interaction Students

Dennis Cosgrove, anticipated May 2001

Cliff Forlines, May 2000

Masters of Entertainment Technology Students

Evan Bernstein, anticipated May 2001

Chris Cummings, anticipated May 2001

Mauro Fiore, anticipated May 2001

Cliff Forlines, anticipated May 2001

Stephanie Gaultney, anticipated May 2001

David Hirschfield, anticipated May 2001

Bridget Johnson, anticipated May 2001

Ian McCullough, anticipated May 2001

Wil Paredes, anticipated May 2001

Jay Woodward, anticipated May 2001

Undergraduates

(All students who are/were active members of my research group, not merely academic advisees)

Robert Allen, SM&A Corporation

Jonathan Ashton, Unknown

R. Steven Audia, Architecture, May 1999, Carnegie Mellon University

Tommy Burnette, Industrial Light & Magic

Brian Cadieux, Unknown

Lydia Choy, Computer Science, May 2001

Roddy Collins, Computer Science, Rensselaer Polytechnic Institute

Dave Culbya, Computer Science, anticipated May 2003

Jim DeFay, Unknown

Simeon Fitch, Unknown

Branden Furlach, Unknown

Sarah Hatton, Art, anticipated, May 2003

Drew Kessler, Computer Science, LeHigh University

Shuichi Koga, Mathematics, May 1995, University of Washington

Shawn Lawson, Fine Arts, May 2000

Chris Long, Engineering and Applied Science, May 1992, University of California, Berkeley

Moshe Mahler, Art, anticipated, May 2003

Beth Mallory, Lifetimes Online, Inc.

Dan Maynes-Aminzade, Computer Science, May 2001

Steve Miale, Unknown

Kristin Monkaitis, Art, May 1998, LucasArts Entertainment Company

Dan Moskowitz, Computer Science, anticipated May 2000

James Patten, Interdisciplinary Studies, May 1999, MIT Media Lab

Jason Pratt, Computer Science, May 1999, Carnegie Mellon University

Angela Saval, Computer Science, May 1999, Marimba, Inc.

Joe Schochet, Computer Science, May 1997, Walt Disney Imagineering

David Staack, Unknown

Brian Stearns, Computer Science, May 1998, Autometric, Inc.

Dave Stern Gottfried, Art, May 2001

Chris Sturgill, Art, May 1998, Atari Games Corporation

John Viega, Unknown

Jeff White, Unknown

Scott Witherell, Unknown