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Mesh Simplification with Appearance Attributes

The summer internship work(2000) -"Topology and curvature preserving surface decimation with appearance attributes (color and texture)"  was done for Raindrop Geomagic. It included two parts of work. The first part is mesh decimation with color information . The second part is about preserving the texture discontinuities for the decimation of meshes with multiple texture maps. Both parts of work is expected to be released as a part of higher version of Geomagic Studio soon. (current version is 3.0).

 duck mesh  with dense triangles  duck mesh with 5% triangles left after decimation

 hood mesh with dense triangles  hood mesh  with 5% triangles left after decimation

coin mesh with multiple texture maps  coin texture-mapped mesh  with 5% triangles left after decimation