About Me
November 1, 2009
| Position: | PhD Student |
| Supervisor: | Tuomas Sandholm |
| E-mail: | my last name–at–cs.cmu.edu |
| Office: | GHC 9223 |
| Phone: | 412-268-1405 |
| Fax: | 412-268-5576 |
| Mail: |
Carnegie Mellon University Department of Computer Science 5000 Forbes Avenue Pittsburgh, PA 15213-3891 |
| Education: |
PhD in Computer Science, Carnegie Mellon University, 2009 to present. MSc in Computing Science, University of Alberta, 2007 to 2009. BSc in Computing Science, University of Alberta, 2002 to 2007. |
Research Interests
August 20, 2009
I am interested in Artificial Intelligence and Machine Learning. My most recent research has involved Computer Poker programs and Computational Game Theory.
Publications
November 1, 2009
2010
Monte Carlo Sampling for Regret Minimization in Extensive Games.In Advances in Neural Information Processing Systems 22 (NIPS), 2010. To appear. A longer version is available as a University of Alberta Technical Report, TR09-15.
BibTeX
Download:
[pdf]
Strategy Grafting in Extensive Games.In Advances in Neural Information Processing Systems 22 (NIPS), 2010. To appear.
BibTeX
Download:
[pdf]
2009
Abstraction in Large Extensive Games.Master's Thesis, University of Alberta,2009.
BibTeX
Download:
[pdf]
Faster State Manipulation in General Games using Generated Code.In Proceedings of the 1st General Intelligence in Game-Playing Agents (GIGA), 2009.
BibTeX
Download:
[pdf]
A Practical Use of Imperfect Recall.In Proceedings of the 8th Symposium on Abstraction, Reformulation and Approximation (SARA), 2009. To appear.
BibTeX
Download:
[pdf]
Abstraction Pathologies in Extensive Games.In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 781–788, 2009.
BibTeX
Download:
[pdf]
2007
Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom. Computers and Education, 51(2):687–707, 2007.
BibTeX
Download:
[pdf]
ScriptEase: A Generative/adaptive Programming Paradigm for Game Scripting. Science of Computer Programming, 67(1):32–55, 2007.
BibTeX
Download:
[pdf]
2006
Adapting a Commercial Role-Playing Game for Educational Computer Game Production.In Proceedings of GameOn 06, pp. 54–61, 2006.
BibTeX
Download:
[pdf]
2005
A Pattern Catalog for Computer Role Playing Games.In Proceedings of GameOn 05, pp. 33–38, 2005.
BibTeX
Download:
[pdf]
Generated by
bib2html.pl
written by Patrick Riley.
Interests and Hobbies
September 25, 2009
In my spare time I like to:
- play and watch soccer. I follow the FIFA World Cup and my favorite team is Germany.
- boulder, which is rock climbing without ropes.
- speed down snowy mountains with a board strapped to my feet.
- cook and bake. Especially, Italian food and sourdough bread.
- play poker. My favorite variant at the moment is Pot-Limit Omaha.
- listen to and play (DJ) trance music. Some of my mixes can be found here.