Kevin Waugh

About Me

November 1, 2009
Position:PhD Student
Supervisor:Tuomas Sandholm
E-mail:my last name–at–cs.cmu.edu
Office:GHC 9223
Phone:412-268-1405
Fax:412-268-5576
Mail: Carnegie Mellon University
Department of Computer Science
5000 Forbes Avenue
Pittsburgh, PA 15213-3891
Education: PhD in Computer Science, Carnegie Mellon University, 2009 to present.
MSc in Computing Science, University of Alberta, 2007 to 2009.
BSc in Computing Science, University of Alberta, 2002 to 2007.

Research Interests

August 20, 2009

I am interested in Artificial Intelligence and Machine Learning. My most recent research has involved Computer Poker programs and Computational Game Theory.

Publications

November 1, 2009

2010

Monte Carlo Sampling for Regret Minimization in Extensive Games. Marc Lanctot, Kevin Waugh, Martin Zinkevich, and Michael Bowling.In Advances in Neural Information Processing Systems 22 (NIPS), 2010. To appear. A longer version is available as a University of Alberta Technical Report, TR09-15. BibTeX     Download: [pdf] 
Strategy Grafting in Extensive Games. Kevin Waugh, Nolan Bard, and Michael Bowling.In Advances in Neural Information Processing Systems 22 (NIPS), 2010. To appear. BibTeX     Download: [pdf] 

2009

Abstraction in Large Extensive Games. Kevin Waugh.Master's Thesis, University of Alberta,2009. BibTeX     Download: [pdf] 
Faster State Manipulation in General Games using Generated Code. Kevin Waugh.In Proceedings of the 1st General Intelligence in Game-Playing Agents (GIGA), 2009. BibTeX     Download: [pdf] 
A Practical Use of Imperfect Recall. Kevin Waugh, Martin Zinkevich, Michael Johanson, Morgan Kan, David Schnizlein, and Michael Bowling.In Proceedings of the 8th Symposium on Abstraction, Reformulation and Approximation (SARA), 2009. To appear. BibTeX     Download: [pdf] 
Abstraction Pathologies in Extensive Games. Kevin Waugh, David Schnizlein, Michael Bowling, and Duane Szafron.In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 781–788, 2009. BibTeX     Download: [pdf] 

2007

Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom. Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, and Kevin Waugh. Computers and Education, 51(2):687–707, 2007. BibTeX     Download: [pdf] 
ScriptEase: A Generative/adaptive Programming Paradigm for Game Scripting. Maria Cutumisu, Curtis Onuczko, Mattew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, and Stephanie Gillis. Science of Computer Programming, 67(1):32–55, 2007. BibTeX     Download: [pdf] 

2006

Adapting a Commercial Role-Playing Game for Educational Computer Game Production. Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, and Kevin Waugh.In Proceedings of GameOn 06, pp. 54–61, 2006. BibTeX     Download: [pdf] 

2005

A Pattern Catalog for Computer Role Playing Games. Curtis Onuczko, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Kevin Waugh, Mike Carbonaro, and Jeff Siegel.In Proceedings of GameOn 05, pp. 33–38, 2005. BibTeX     Download: [pdf] 
Generated by bib2html.pl written by Patrick Riley.

Interests and Hobbies

September 25, 2009

In my spare time I like to:

Kevin Waugh