Reimplement motion graphs and study in greater depth what makes a natural looking transition. User study?
How many degrees of freedom should a human model have to look natural during a shoulder shrug? Build a marker set that actually captures the right motion of the shoulder.
Will additional sensors help us construct human control systems from motion capture data? EMG, force plates, foot switches?
Can high quality accelerometers be used for performance animation? Can Wii controllers?
Can we track hand drawn frames of animation and lift them into 3D?
What causes the Uncanny Valley? Can we discern differences in eye motion patterns when subjects view footage with various "uncanny" modifications?
Is our perception of motion "different" when the animated figure is human vs. when it is not?
How can we use animated motion to instruct people in the performance of a difficult physical task?
Others to be identified during the semester.