Animation Art and Technology 15-465 and 60-414
Spring 2010 MW 1:30-4:20 in 303 CFA
Instructors:
James Duesing and
Jessica Hodgins
TAs:
Q. Youn Hong and Nina Sarnelle
Description
Animation Art and Technology is an interdisciplinary course cross-listed
between Art and Computer Science. Faculty and teaching assistants from
computer science and art teach the class as a team. It is a project-based
course in which four to five interdisciplinary teams of students produce
animations. Most of the animations have a substantive technical component
and the students are challenged to consider innovation with content
to be equal with the technical. The class includes basic tutorials for
work in Maya leading toward more advanced applications and extensions of
the software such as motion capture and algorithms for animating cloth,
hair, particles, and grouping behaviors.
On successful completion of this course, you will be able to:
-
Demonstrate ability to work collaboratively with students from other
disciplines.
-
Produce animation projects with substantive content and technical
components.
Amimations from previous years are available here
Announcements
- Some of you might want to apply to be student volunteers
at SIGGRAPH 2010. Deadline February 15, 2010.
The teams for the projects:
-
Patterns
-
Philip Chung
-
Katherine Rubenstein
-
Maokai Xiao
-
Jae Hoon Yeo
-
Franz Mendonsa
-
Men of Glory
-
Minjae Lee
-
Thomas Luong
-
Matthew Kaemmerer
-
Alexander Kowalski
-
Si Yeun Hwang
-
Going Up
-
Matthew Glisson
-
Su Min Park
-
Robyn Tong Gray
-
Sarah Scialli
-
Laura Paoletti
-
Moths for Maboroshi
-
Xiao Lan
-
Ethan Rupp
-
Daniel Vu
-
Spencer Diaz
-
Chelsea Lupkin
-
Cognitive Learner
-
Helena Chan
-
James Chan
-
Anna-Claire Harkness
-
Rebecca Scully