15-505 and 60-414 Administrative Information for Spring 2005
Place and Time:
Monday and Wednesday from 1:30 to 4:20
303 CFA for the inital meetings.
- Office: Newell-Simon Hall 4103
- Phone: x8-6795
- Office Hours: following class or by appointment
- Office Hours: Tu, Th 3-4:30 in the CFA cluster (except when you are working on the technical assignment when they will be in the linux cluster in Wean)
- Office Hours: M, W 12-1:30pm in the CFA cluster (except when you are working on the technical assignment when they will be in the linux cluster in Wean)
The class web page is at
This is the primary online source for information about the
course, including assignments, lecture notes, and administrative
There will be a folder on the art server for this class which we will use
for class-related storage and turn-in of material for critiques.
15-462: Computer Graphics or
60-110 and 60-210: Electronic Media Studio I and II
Maya Unlimited 6.0 in Wean 5336 running on 24 Linux boxes donated by Intel.
Maya Unlimited includes fluid effects, cloth, fur, and match moving software.
Maya Complete 6.0 in CFA 317 running on Windows boxes.
You can download the free
Learning Edition (Version 6) from here. Note: this version will NOT be adequate for
most class assignments and we expect that you will need to do the majority of
the class work in the clusters. There are also problems with compatability
between the Learning Edition and other editions.
Maya Character Animation
Jae-jin Choi. Available from the bookstore as well as amazon.com and other
Inspired 3D Short Film Production
Jeremy Cantor and Pepe Valenica.
Thomson Course Technology
Available from the bookstore as well as on-line sources.
Other Texts and Sources
Grading for the class will be split up as follows:
- Class Attendance 12%
- Three Individual Assignments 11% each
- Storyboard Pitch 5%
- Project Webpage 7%
- Final project 43%
- animatic 7%
- models 7%
- April 13th crit 7%
- final presentation 22%
Assignments and Projects
There will be two kinds of assignments: individual assignments at the
start of the semester and a final project. The individual assignments will be
completed by each student, the final project will be completed in teams
of about eight students.
All assignments will be turned in as frames. The final project will begin
as a storyboard, morph into an animatic and gradually become a complete animation
with fully rendered frames and audio.
Grading on programming assignments is based the ambitiousness of what you
attempted and the quality of the result. We will spend class time
critiquing the animations and assignments. The notion of a critique may
be unfamilar to some in the class. See the supplemental readings above more
an introduction to the concept.
Assignments should be turned in on
the day they are due by midnight. We will look at the time stamp on your
files to verify that they were turned in on time.
Late days: A total of three late days may be taken during the semester
on the individual assignments. The flexibility provided
by those late days is intended to get you through the time where
all your classes just happen to have assignments due on the same day.
If you absolutely need an extension beyond those three days, contact