The Spider Dreams

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The full moon dream

[Narrative by the DM; the dream itself is in italics. 1274 PK = AK 592/10/15]

On the night of 1274, a full moon, while the party is at Lord Rogtymark's Keep, where D and Thor are training, G has a very vivid dream. In fact, he wakes up right afterwards, for it seemed so real. G confirms that he was wearing the ring of mind shielding that night.

You are walking, alone and exhausted through a dark tunnel, cold rough stone walls on all sides. Elissa is in your hand, her light guiding you deeper. In your veins, you feel the taint of venom, temporarily slowed. You are weak, almost out of spells and the past is a void.

Your way leads you to a single opening, choked close with thick white webs. Dimly, you know that they are spiderwebs, and that your way lies through them. The opening is very large, at least 20' wide, and 20' high... Why is that important?

Using your wand, you call forth a flaming sphere. Standing back, you send it towards the opening. The webs flare briefly, curl and burn to a faint powdery ash. Your globe probes deeper into the darkness and then suddenly IT is there. A huge black, armored creature...a dread-nought (the name bubbles out of the past). The ball of fire reflects dully in its eight deep-set eyes. The spider moves forth and crushes the globe in its advance, seemingly unaffected by the flames.

You slap the brooch at your breast quickly, a star, but the points look blurred... impossible to tell how many... You are surrounded by mirror images, four of them... The monster has crushed the sphere and is now upon you. You hold Elissa ready.

Before it can strike, you are upon it, swinging Elissa in a flurry. Your first stroke glances off the tough hide and your second barely nicks it. Alone and without spells, this is clearly a losing battle. You prepare your buckler for a parry. It lashes out in a flurry, shredding all your images, and scoring a deep gash with a claw. Another such hit will kill you.

A desparate plan forms in your mind. In Elissa's light, you think you can spot a ledge behind and above the dread-spider. Activating your boots, you leap high and hard, clearing the squat black monster. A dizzy tumble, ending with a precarious landing. It turns ponderously and begins to haul itself up onto the boulders, trying to reach you. You wait until it is almost upon you, and then tumble down, every bruise bringing you closer to death. Before the spider can follow your move, you are sprinting away. And as you run, you hear the heavy footfalls of the guardian...following.

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Streck, the leader of the Nirduk Clan until his recent disappearance, had a similar, but not identical, dream on the same night. (The other members of the Nirduk Clan had dreams as well.) The main differences were:

In both cases, the dreams were tailored to the abilities and items of the dreamer. Both dreams also involved one item that the dreamer doesn't have (the mirror images brooch for G, the find traps item/ability for Streck).

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The new moon dream

[Narrative by the DM; the dream itself is in italics. 1288 PK = AK 592/10/29]

On the night of 1288, a new moon, while the party is at Lord Rogthermal's Keep, resting before the werewolf mission, G has another vivid dream.

You are kneeling, alone and exhausted in a dark cavern, cold rough stone walls on all sides. Elissa is in your hand, her light illuminating your surroundings. In your veins, you feel the taint of venom, temporarily slowed. You are weak, almost out of spells and the past is a void.

In front of you lies an open chest, filled with coins, jewels and gems. A memory tugs at you... weren't you are seeking something? You prod the treasure with a wand, sifting through the riches, wary of danger. You keep glancing back, at a single large passageway, dark yet filled with thick white webs.

Greed overcomes caution, and you decide to sort through it all later. Estimating that your bag of holding is of sufficient capacity, you shovel handfuls of treasure into the sack. Elissa comments that priests rarely realize that a wizard's spells never come for free. Among the gems lies one of unusual worth: a dodecahedron, blood-red and glassy smooth, about the size of a plum. Before you can stop yourself, it is in your hand.

The dodecahedron feels warm to the touch, and pulses with a slow beat before cracking open to reveal a horrible inky darkness at its core. With one smooth motion, you drop the broken gem, and move the sack to your belt. Tiny red spiders are flooding out of the blackness -- a gate?

You doubt that your "burning hands" spell will harm these; best to leave. Quickly you begin to read your scroll of "teleport", spiders already leaping onto your clothing. You finish the spell in a flurry of words, aiming for your memorized spot. The spiders keep coming, but the familiar wrenching takes you away.

You arrive in what looks like a mage's lab (your own?). But your eyes are drawn to the carpet of red on your leg --- the spiders have hitched a ride. The fireballs explode in the confined space and hear laughter in your mind before the darkness comes.

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Once again, Streck had almost the same dream on the same night (and the other Nirduks had dreams as well). The differences this time were:

Ganeth doesn't have a lab, and I'm not sure what to make of Elissa's comments about priests.

In any case, the Spiders seem to be biding their time, and the high elves seem to have degenerated into politics as usual, so there's no telling when something might come of all this.

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Maintained by Erich Greene; last changed 1-29-96