Priest Spells from the tome of magic Sphere: All sanctify/defile (2) - OK communal focus (4) - OK communal, expensive, slow. uplift (4) - OK communal, expensive, slow. Sphere: Astral NOTE ALL OF THESE ARE V,S spk w/ astral trav (1) - OK extra-dim detect (3) - *NEW* from Div astral window (4) - OK save vs recipient two way window join w/ astral trav (4) - OK needs astral spell extradim manipultn (5) - OK (change cap of extra dim space) extradim pocket (5) - OK seclusion (6) - OK dimensional folding (7) - *NEW* from numbers-4 mass teleport w/o error Sphere: Chaos *NEW* INCREASE CASTING TIMES dissension's feast (2) - OK wreck village feast miscast magic (3) - OK cast random spell instead chaotic combat (4) - save vs unwilling +2 66%, -2 33%, 1rnd/lvl chaotic sleep (4) - OK sleep/wake curse chaotic commands (5) - OK reflect vs command, suggest etc uncontrlld weather (7) - OK dramatic, violent weather Sphere: Charm music of spheres (2) - OK sanctuary, charm vuln mystic transfer (2) - OK intrrpt either end cooperative spell transfer emotion control (3) - OK versatile, save vs willing! domination (5) - *NEW* from MU-5 meld (5) - OK expend material component Sphere: Combat unearthly choir (3) - OK communal, sonic damage spiritual wrath (6) - OK communal, lots of damage Sphere: Creation create holy symbol (2) - OK holy symbol from nothing minor creation (4) - *NEW* from MU-4 blessed abundance (5) - OK no living plants Sphere: Divination analyze balance (1) - OK why is it here anyway?! extra-dim detect (3) - OK also astral new thought wave (5) - OK communal scream of help Sphere: Elemental cloud purification (5) - OK Sphere: Guards & Wards sacred guardian (1) - OK no images of the danger frisky chest (2) - OK guardian 1 day/level no wings, fins invisibility purge (3) - OK guardian no invis; communal if desired squeaky floor (3) - OK guardian, MS% no trigger thieves lament (3) - OK guardian: choose one skill & one object barrier retention (5) - OK guardian imprisons intruders elem. forbiddance (5) - OK guardian stops elemental unceasing vigilance (5) - OK expensive undead ward (5) - OK guardian turns undead as L-2 crushing walls (6) - OK guardian-7 make expensive mat.comp. Sphere: Healing fortify (4) - OK communal, max healing 1 spell Sphere: Law *NEW* increase casting times command (1) - OLD SPELL enthrall (2) - OLD SPELL hold person (2) - OLD SPELL strength of one (3) - OK STR damage bonus of keystone defensive harmony (4) - OK champion strength (5) - OK added STR bonus from friends quest (5) - OLD SPELL Sphere: Necromantic breath life/death (7) - OK mass cure/cause a disease mind killer (7) - OK telepathic automaton control Sphere: Numbers *NEW* THEORETICAL PROBLEMS worthwhile spells moved to astral, numbers, prot, time Sphere: Plant log of everburning (1) - OK fires last longer & hotter slow rot (3) - OK preserve plant material age plant (4) - *NEW* from time ages L trees by 10*L years Sphere: Protection ring of hands/woe (1) - OK communal prot evil line of prot/dest (3) - OK communal low power dmg screen physical mirror (6) - *NEW* from numbers Sphere: Summoning CASTING TIMES call upon faith (1) - OK boost own stat by 3 for 1 rnd draw holy might (2) - OK boost self for L rnds spirit of power (7) - OK communal self to avatar Sphere: Sun blessed warmth (4) - OK wimpy save bonus vs cold great/black circle (6) - OK communal slow anti undead sol's searing orb (6) - OK 500gp +3 stone explosion 6d6 Sphere: Thought *NEW* emotion read (1) - OK surface reading thought capture (1) - OK area know history mind read (2) - replace by ESP (MU-2) emotion control (3) - OK see charm memory read (3) - OK if save, then fun obvious, but good memory dump telepathy (3) - OK like enhanced message modify memory (4) - *NEW* from time rapport (4) - OK like enhanced telepathy thought broadcast (4) - OK broadcast surface thoughts mind shatter (5) - OK create insanity group mind (6) - OK enhanced rapport Sphere: Time *NEW* fix casting times know age (1) - OK save vs unwilling know time (1) - OK personal time since last cast hesitation (2) - OK slows initiative know history (2) - (also divination) nap (2) - OK (also travelers) 1 person/spell. Age 8hrs. accelerate healing (3) - OK also in travelers age d4 days age plant (4) - OK (also in plant) ages L trees by 10*L years body clock (4) - OK (also travelers) easy sleep, heal little bit age object (5) - OK age/unage an object time pool (5) - OK reveal event from past age creature (6) - OK age/unage creature skip day (6) - OK move forward 24 hrs age dragon (7) - OK age/unage dragon L/5 categories timelessness (7) - *NEW* from numbers imprisonment Sphere: Travelers *NEW* know direction (1) - OK aura of comfort (2) - OK prot heat, cold, rain lighten load (2) - OK no use affected items. Willing targets only nap (2) - *NEW* from time accelerate healing (3) - *NEW* from time create/break camp (3) - OK helping hand (3) - OK leads help your way body clock (4) - *NEW* from time circle of privacy (4) - OK reduce encounters % by half tree steed (4) - OK log to steed 12"/swim 6" clear/clutter path (5) - OK reduces mv cost of terrain easy march (5) - OK L creatures forcemarch monster mount (6) - OK monster acts as mount hovering road (7) - OK floating granite road Sphere: War *NEW* courage (1) - OK passes first morale check morale (1) - OK affects morale +/- emotion perception (2) - OK sense morale of a unit rally (2) - OK make immediate rally check adaptation (3) - OK fight in terrain as favored caltrop (3) - OK makes nasty magic terrain leadership (4) - OK change command radius tanglefoot (4) - OK doubles MV cost for enemy disguise (5) - OK disguises unit as another unit illusory artillery (5) - OK morale check vs fake artillery gravity variation (6) - OK alter slope to affect combat illusory fortific. (7) - OK fake stone wall shadow engines (7) - OK 4 fake semi-siege engines Sphere: Wards *NEW* all useful spells moved to guardian Sphere: Weather weather stasis (4) - OK maintains weather, no rain