I am working at Pixar Animation Studios as a Technical Director Resident. I received my MS degree in Robotics at Carnegie Mellon University, and my BS degree in EECS at University of California Berkeley. I was fortunate to be advised by Prof. Adam Bargteil, Prof. Jessica Hodgins, and Prof. James O'Brien. I am also a SIGGRAPH 2009 technical papers reviewer and I reviewed a physics-based simulation paper. |
A Texture Synthesis Method for Liquid Animations |
Fluid Simulation I implemented a fluid simulator with using Adam Bargteil's surface tracking code. Here is a list of papers I consulted. |
Meshless deformations based on shape matching I like this paper because their algorithm is fast and stable. I used lapack/lapack++ to do the Eigen/Polar Decomposition. The duck model is borrowed from the DefCol Studio. |
Invertible Finite Elements for Robust Simulation of Large Deformation This is a homework assignment for my graduate graphics course.Reference is here |
Real-Time Ambient Occlusion for Dynamic Character Skins I implemented this I3D paper for my graduate graphics course.Reference |
Links My friend Ivan