04/15/2003
15-462 Graphics I
24
Volume Ray Casting
•Three volume rendering techniques
–Volume ray casting
–Splatting
–3D texture mapping
•Ray Casting
–Integrate color through volume
–Consider lighting (surfaces?)
–Use regular x,y,z data grid when possible
–Finite elements when necessary (e.g., ultrasound)
–3D-rasterize geometrical primitives