04/08/2003
15-462 Graphics I
2
Local vs. Global Illumination
•Local illumination: Phong model (OpenGL)
–Light to surface to viewer
–No shadows, interreflections
–Fast enough for interactive graphics
•Global illumination: Ray tracing
–Multiple specular reflections and transmissions
–Only one step of diffuse reflection
•Global illumination: Radiosity
–All diffuse interreflections; shadows
–Advanced: combine with specular reflection