03/18/2003
15-462 Graphics I
7
Antialiasing with Multiple Polygons
•Initially, background color C0, a0 = 0
•Render first polygon; color C1 fraction a1
–Cd = (1 – a1)C0 + a1C1 
– ad = a1 
•Render second polygon; assume fraction a2 
•If no overlap (a), then
–C’d = (1 – a2)Cd + a2C2 
– a’d = a1 + a2