03/18/2003
15-462 Graphics I
2
Blending
•
Frame buffer
–
Simple color model: R, G, B; 8 bits each
–
a
-channel A, another 8 bits
•
Alpha determines
opacity
, pixel-by-pixel
–
a
= 1: opaque
–
a
= 0: transparent
•
Blend translucent objects during rendering
•
Achieve other effects (e.g., shadows)