03/13/2003
15-462 Graphics I
46
Summary
•Scan Conversion for Polygons
–Basic scan line algorithm
–Convex vs concave
–Odd-even and winding rules, tessellation
•Antialiasing (spatial and temporal)
–Area averaging
–Supersampling
–Stochastic sampling
•Compositing
–Accumulation buffer
–Blending and a-values