03/13/2003
15-462 Graphics I
44
Antialiasing in OpenGL
•Avoid explicit a-calculation in program
•Enable both smoothing and blending
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);