03/13/2003
15-462 Graphics I
35
Filter for Depth-of-Field
•
Simulate camera depth-of-field
–
Keep plane z = z
f
in focus
–
Keep near and far planes unchanged
•
Move viewer by
D
x
•
Compute x’
min
, x’
max
, y’
min
, y’
max
for new frustum