03/13/2003
15-462 Graphics I
17
Concave Polygons: Tessellation
•Approach 3: divide non-convex, non-flat, or non-simple polygons into triangles
•OpenGL specification
–Need accept only simple, flat, convex polygons
–Tessellate explicitly with tessellator objects
–Implicitly if you are lucky
•GeForce3 scan converts only triangles