02/06/2003
15-462 Graphics I
38
Example Lighting Properties
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  GLfloat light_ambient[]={0.2, 0.2, 0.2, 1.0};
  GLfloat light_diffuse[]={1.0, 1.0, 1.0, 1.0};
  GLfloat light_specular[]={0.0, 0.0, 0.0, 1.0};
  glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);