02/06/2003
15-462 Graphics I
15
Point Source vs Directional Source
•Directional light given by “position” vector
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•Point source given by “position” point
GLfloat light_position[] = {-1.0, 1.0, -1.0, 0.0};
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
GLfloat light_position[] = {-1.0, 1.0, -1.0, 1.0};
glLightfv(GL_LIGHT0, GL_POSITION, light_position);