02/04/2003
15-462 Graphics I
23
Summary of Phong Model
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Light components for each color:
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Ambient (L_a), diffuse (L_d), specular (L_s)
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Material coefficients for each color:
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Ambient (k_a), diffuse (k_d), specular (k_s)
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Distance q for surface point from light source
l = vector from light
n = surface normal
r = l reflected about n
v = vector to viewer