02/04/2003
15-462 Graphics I
20
Lambert’s Law
•Intensity depends on angle of incoming light
•Recall
–l =  unit vector to light
–n = unit surface normal
–q = angle to normal
•cos q = l ˘ n
•Id = kn (l ˘ n) Ld 
•With attenuation:
q = distance to light source,
Ld = diffuse component of light