02/04/2003
15-462 Graphics I
20
Lambert’s Law
•
Intensity depends on angle of incoming light
•
Recall
–
l =
unit vector
to
light
–
n = unit surface normal
–
q
= angle to normal
•
cos
q
= l
˘
n
•
I
d
= k
n
(l
˘
n) L
d
•
With attenuation:
q = distance to light source,
L
d
= diffuse component of light