03/28/2002
15-462 Graphics I
21
Building a Good Tree
•Naive partitioning of n polygons yields O(n3) polygons (in 3D)
•Algorithms with O(n2) increase exist
–Try all, use polygon with fewest splits
–Do not need to split exactly along polygon planes
•Should balance tree
–More splits allow easier balancing
–Rebalancing?
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