03/28/2002
15-462 Graphics I
18
BSP Trees
•Split space with any line (2D) or plane (3D)
•Applications
–Painters algorithm for hidden surface removal
–Ray casting
•Inherent spatial ordering given viewpoint
–Left subtree: in front, right subtree: behind
•Problem: finding good space partitions
–Proper ordering for
–Balance tree
•For details, see http://reality.sgi.com/bspfaq/