03/26/2002
15-462 Graphics I
21
Ray-Quadric Intersection
•Quadric f(p) = f(x, y, z) = 0, where f is polynomial of order 2 •Sphere, ellipsoid, paraboloid, hyperboloid, cone, cylinder
•Closed form solution as for sphere
•Important case for modelling in ray tracing
•Combine with CSG
•[see Handout]