03/26/2002
15-462 Graphics I
21
Ray-Quadric Intersection
•
Quadric f(
p
) = f(x, y, z) = 0, where f is
polynomial of order 2
•
Sphere, ellipsoid, paraboloid, hyperboloid,
cone, cylinder
•
Closed form solution as for sphere
•
Important case for modelling in ray tracing
•
Combine with CSG
•
[see Handout]