03/26/2002
15-462 Graphics I
3
Object Space vs. Image Space
•Graphics pipeline: for each object, render
–Efficient pipeline architecture, on-line
–Difficulty: object interactions
•Ray tracing: for each pixel, determine color
–Pixel-level parallelism, off-line
–Difficulty: efficiency, light scattering
•Radiosity: for each two surface patches, determine diffuse interreflections
–Solving integral equations, off-line
–Difficulty: efficiency, reflection
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