•glTexEnvi(GL_TEX_ENV,
GL_TEX_ENV_MODE, GL_MODULATE)
–Will balance between
shade color and texture color
•glTexEnvi(GL_TEX_ENV,
GL_TEX_ENV_MODE, GL_DECAL)
–Will replace shade
color with texture color
–
•glHint(GL_PERSPECTIVE_CORRECTION,
GL_NICEST)
–OpenGL does linear
interpolation of textures
•Works fine for
orthographic projections
–Allows for OpenGL to
correct textures for perspective projection
•There is a performance
hit
•
•Texture objects
–Maintain texture in
memory so that it will not have to be loaded constantly