03/14/2002
15-462 Graphics I
25
Mipmapping in OpenGL
•If you design the mipmaps yourself
–glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 128, 128, 0,         GL_RGB, GL_UNSIGNED_BYTE, LOD1)
–glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, 64, 64, 0,         GL_RGB, GL_UNSIGNED_BYTE, LOD2)
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