•glTexParameterf()
–Use
this function to set how textures repeat
•glTexParameterf(GL_TEXTURE_WRAP_S,
GL_REPEAT)
•glTexParameterf(GL_TEXTURE_WRAP_S,
GL_CLAMP)
–Which
spot on texture to pick
•glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST)
•glTexParameterf(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER, GL_NEAREST)